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Updtate Korean translation! #226

Merged
merged 3 commits into from
Nov 14, 2024
Merged

Updtate Korean translation! #226

merged 3 commits into from
Nov 14, 2024

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Hackjjang
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@Hackjjang Hackjjang commented Nov 11, 2024

I participated in the Ryujinx Korean localisation through crowdin, but there were some parts that I couldn't express in my own colours because of the existing translation, but I started from scratch and coloured it with my own colours.

There were some duplicates while editing, so I fixed them all.

@github-actions github-actions bot added the gui Affects the Avalonia UI or translations. label Nov 11, 2024
I also participated in the existing Korean localization through crowdin, but since there was an existing translation, I tried to suppress it as much as possible, but I translated it again and added my own color.
Removed duplicate entries.
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Welcome back!

@GreemDev GreemDev merged commit 104701e into Ryubing:master Nov 14, 2024
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@GreemDev GreemDev mentioned this pull request Nov 15, 2024
GreemDev added a commit that referenced this pull request Nov 19, 2024
Significant changes include LDN functionality from @Vudjun (no more
separate build!) and an XCI trimmer from @amurgshere.

Merged PRs in this release (in the order they were merged): 
#183, #150, #105, #160, #188, #98, #158, #13, #216, #73, #217, #122,
#228, #65, #226, #236, #247, #243, #249, #242, #260, #273, #272, #262,
#259, #241

## Versioning:
There now exists "stable" (release branch) and ["canary" (master
branch)](https://github.com/GreemDev/Ryujinx-Canary/releases) versions.
Instead of everyone using the same emulator, getting updates for every
code change, you now *opt-in* to the more frequent updates by using the
Canary version. Use stable and you'll get about an update a week, but
that update will be MUCH more significant as it's the entire previous
week's changes & PR merges.

## LDN
LDN functionality is now merged! Use
[this](https://github.com/GreemDev/Ryujinx/wiki/Multiplayer%E2%80%90(LDN%E2%80%90Local%E2%80%90Wireless)%E2%80%90Guide)
to get started.
Please note that LDN is only for local wireless; **this is not a
Nintendo Switch Online emulation feature**.

## UI
  - Added an XCI trimmer (#105).
- You can use this feature to trim dead bytes & the embedded firmware
out of your dumped XCIs, to make them smaller.
- If you right-click an XCI and the trim button it is greyed out, that
means your XCI is already as small as possible.
  - Fix for fullscreen not being really fullscreen (#150)
  - Fix window sizing calculations when Show Title Bar is enabled (#247)
- The "Install/Uninstall file types" buttons will be enabled/disabled
depending on which one you contextually need; install will be clickable
when they aren't installed, and vice versa.
- Fix for showing default config screen when swapping players in
controller settings (#122)
- Command-line argument to prevent update checking `--hide-updates`
(#272)
  - # RPC: 
    - Added a LOT of game images to Discord RPC.
    - Play time will now show the time unit hours at a maximum.

## Localization
- Update outdated/incorrect & added missing translations for zh-TW
(#158)
  - Add many missing locale strings to all languages (#160)
  - Update & improve Korean translation (#226)
  - Minor fixes & add missing translations to Spanish translation (#242)

## Headless
- Added `ignore-controller-applet` as an option you can configure via
headless command-line options.

## Graphics Backend
  - ### Vulkan
    - fix divide-by-zero when recovering from missed draw (#235) 
      - fixes crash in 'Baldo: The Guardian Owls' opening cutscene
    
## Horizon
- fix crash that occurs when launching an NSP forwarder generated by
Nro2Nsp (#237)

# Nerd Zone
Slightly more technical information. If you don't understand what's
under here, no worry.

- Updater now uses the release's Tag Name instead of its Name for
version checking.
- Baked in value change logging into ReactiveObject.
- Split ConfigurationState into 3, smaller partial classes of the same
name.
- Specify if the current version is Canary in the version log line

---------

Co-authored-by: James Duarte <[email protected]>
Co-authored-by: Luke Warner <[email protected]>
Co-authored-by: TheToid <[email protected]>
Co-authored-by: GabCoolGuy <[email protected]>
Co-authored-by: Kekschen <[email protected]>
Co-authored-by: WilliamWsyHK <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Jacobwasbeast <[email protected]>
Co-authored-by: Piplup <[email protected]>
Co-authored-by: Vladimir Sokolov <[email protected]>
Co-authored-by: Jonas Henriksson <[email protected]>
Co-authored-by: Vudjun <[email protected]>
Co-authored-by: extherian <[email protected]>
Co-authored-by: Hack茶ん <[email protected]>
Co-authored-by: EmulationEnjoyer <[email protected]>
Co-authored-by: Nicola <[email protected]>
Co-authored-by: jzumaran <[email protected]>
Co-authored-by: Pitchoune <[email protected]>
Co-authored-by: Narugakuruga <[email protected]>
SomeoneIsWorking pushed a commit to SomeoneIsWorking/Greem that referenced this pull request Dec 22, 2024
I participated in the Ryujinx Korean localisation through crowdin, but
there were some parts that I couldn't express in my own colours because
of the existing translation, but I started from scratch and coloured it
with my own colours.

There were some duplicates while editing, so I fixed them all.
marco-carvalho pushed a commit to marco-carvalho/Ryujinx-1 that referenced this pull request Jan 5, 2025
I participated in the Ryujinx Korean localisation through crowdin, but
there were some parts that I couldn't express in my own colours because
of the existing translation, but I started from scratch and coloured it
with my own colours.

There were some duplicates while editing, so I fixed them all.
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