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Archived

This repository is archived. Development migrated to https://github.com/RobotlegsJS/RobotlegsJS-Framework/blob/master/packages/phaser-ce.

RobotlegsJS Phaser-CE Extension

GitHub license Gitter chat npm version styled with prettier

Integrate RobotlegsJS framework with Phaser-CE.

Installation

You can get the latest release and the type definitions using NPM:

npm install @robotlegsjs/phaser-ce --save-prod

Or using Yarn:

yarn add @robotlegsjs/phaser-ce

From version 0.2.0 of this package, the Phaser-CE dependency was moved to peerDependencies, allowing the final user to choose the desired version of the phaser-ce library on each project.

The @robotlegsjs/phaser-ce package is compatible with versions between the >=2.8.1 <3 version range of phaser-ce library.

As example, when you would like to use the version 2.8.1 of phaser-ce library, you can run:

npm install [email protected] reflect-metadata --save-prod

or

yarn add [email protected] reflect-metadata

Then follow the installation instructions of RobotlegsJS library to complete the setup of your project.

Dependencies

Peer Dependencies

Usage

/// <reference path="../node_modules/phaser-ce/typescript/phaser.d.ts" />

import "reflect-metadata";

import { Context, IContext, MVCSBundle } from "@robotlegsjs/core";
import { PhaserBundle, ContextStateManager } from "@robotlegsjs/phaser-ce";

import { StateKey } from "./constants/StateKey";

import { Boot } from "./states/Boot";
import { Preload } from "./states/Preload";
import { GameTitle } from "./states/GameTitle";
import { Main } from "./states/Main";
import { GameOver } from "./states/GameOver";

import { GameConfig } from "./config/GameConfig";
import { StateMediatorConfig } from "./config/StateMediatorConfig";

class Game extends Phaser.Game {

    private _context: IContext;

    constructor() {

        super(window.innerWidth * window.devicePixelRatio, window.innerHeight * window.devicePixelRatio, Phaser.AUTO);

        this._context = new Context();
        this._context.install(MVCSBundle, PhaserBundle)
            .configure(new ContextStateManager(this.state))
            .configure(StateMediatorConfig)
            .configure(GameConfig)
            .initialize();

        this.state.add(StateKey.BOOT, Boot, false);
        this.state.add(StateKey.PRELOAD, Preload, false);
        this.state.add(StateKey.GAME_TITLE, GameTitle, false);
        this.state.add(StateKey.MAIN, Main, false);
        this.state.add(StateKey.GAME_OVER, GameOver, false);

        this.state.start(StateKey.BOOT);
    }
}

new Game();

See example

Running the example

Run the following commands to run the example:

npm install
npm start

or:

yarn install
yarn start

RobotlegsJS Phaser-CE for enterprise

Available as part of the Tidelift Subscription

The maintainers of @robotlegsjs/phaser-ce and thousands of other packages are working with Tidelift to deliver commercial support and maintenance for the open source dependencies you use to build your applications. Save time, reduce risk, and improve code health, while paying the maintainers of the exact dependencies you use. Learn more.

License

MIT