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Kerbalism configuration for Realism Overhaul and RP-1

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ROKerbalism

Config for Kerbalism made to work for Realism Overhaul, with optional (and recommended) career integration through RP-1.

Manual Installation

  1. Use a new install or, arternatively, uninstall any other life support mods like TACLS or USI-LS;

  2. Install RealismOverhaul and its dependencies by following the official guide;

  3. (Recommended) Install RP-1 and its dependecies if you want to play in career;

  4. Really, give the RO/RP-1 installation guide a thorough read, it contains a lot of useful info

  5. Copy the Kerbalism and KerbalismConfig folders to your GameData.

Note: the core folder from stock Kerbalism will work too, but you must get the config folder from ROKerbalism.


Why would I install this?

Kerbalism allows a much more in-depth simulation of crewed AND uncrewed missions. You'll now have to deal with radiation, stress and hard drives, and much more. If you're used to TAC-LS, this is way more realistic and won't allow you a crewed Jupiter mission in a Mercury capsule without your astronaut going crazy. You'll also have to worry about Cosmic Background Radiation and solar weather, so mind your shielding.

If you're used to stock Kerbalism, this is still pretty different. The Reliability feature is disabled, for the moment, but spacecrafts aren't customizable unless you use advanced near-future planetary habitats. Almost all historical parts have been given their real life support systems and recycling doesn't come until the ISS era.

If you're also playing RP-1, congratulations! You'll get a bunch of features that weren't previously possible. Thanks to the new features that will be introduced with Kerbalism 3.0, all experiments now take time; you can unlock life support subsystems and you can place them on old capsules to improve them. You'll also progress through various technologies that will reduce the weight of your life support system by a considreable amount, making crewed interplanetary more rewarding on the planning and progression side. For more information about science, read this wiki page

ISRU

Thanks to Ballatik and his awesome research and configuration work (see #54, #64 and #74 for more info), ROKerbalism is now on par with (and even surpasses) RealISRU. You can create complex resource chains to produce CH-4, Hydrazine, HTP, and more.

Communications

Stock CommNet doesn't really cut it for ROKerbalism. For ultimate realism, balance and performance, you'll want to install RealAntennas. RemoteTech is incompatible, but not recommended for RO in general anyway.

For more info, read the official kerbalism documentation here.

Supported mods:

  • ROCapsules
  • Ven's stock revamp
  • FASA (but ROCapsules is better)
  • SXT
  • CxAerospace
  • RN Soyuz
  • Bluedog Design Bureau (partial)
  • Tokamak Industries

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