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using System; | ||
using System.Collections.Generic; | ||
using System.ComponentModel; | ||
using System.Data; | ||
using System.Drawing; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows.Forms; | ||
using System.IO; | ||
|
||
namespace Nioh_2_Save_Converter | ||
{ | ||
public partial class Form1 : Form | ||
{ | ||
Byte[] loadedOldSaveGame; | ||
Byte[] loadedNewSaveGame; | ||
string saveFolder; | ||
public Form1() | ||
{ | ||
InitializeComponent(); | ||
MessageBox.Show("Informations: \nYou should have created a new savegame (and be sure to backed up the old one!!!) \n The program refer Original Save as the savegame you want to convert, and New Save as the new file it'll be converted from, you imperatively need to create a new save (and BACKUP ORIGINAL SAVE) before using this program.\nConverted Save will erase newly created savegame. \n You should do that for SAVEDATAXX (XX=Slot Number) and for SYSTEMSAVEDATAXX."); | ||
} | ||
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private void LoadOriginalSave_Click(object sender, EventArgs e) | ||
{ | ||
var filePath = string.Empty; | ||
using (OpenFileDialog openFileDialog = new OpenFileDialog()) | ||
{ | ||
string DocumentsFolder = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); | ||
openFileDialog.InitialDirectory = DocumentsFolder + "\\KoeiTecmo\\NIOH2\\SaveData"; | ||
openFileDialog.Filter = "SAVEDATA.BIN (*.BIN)|*.bin"; | ||
openFileDialog.FilterIndex = 2; | ||
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if (openFileDialog.ShowDialog() == DialogResult.OK) | ||
{ | ||
filePath = openFileDialog.FileName; | ||
loadedOldSaveGame = File.ReadAllBytes(filePath); | ||
//Checking if it a valid safe file by comparing first and second byte | ||
if (loadedOldSaveGame[0] != 0x7F && loadedOldSaveGame[1] != 0x9C) | ||
{ | ||
MessageBox.Show("Error, this isn't a valid save file!"); | ||
Array.Clear(loadedOldSaveGame, 0, loadedOldSaveGame.Length); | ||
} | ||
else | ||
{ | ||
originalSaveFileName.Text = openFileDialog.FileName; | ||
} | ||
} | ||
} | ||
} | ||
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private void ConvertButton_Click(object sender, EventArgs e) | ||
{ | ||
if (loadedOldSaveGame?.Length > 0 && loadedNewSaveGame?.Length > 0) | ||
{ | ||
DialogResult confirmDialog = MessageBox.Show($"The save will convert \n {originalSaveFileName.Text} (Your true save game)\n " + | ||
$"to\n{newSaveFileName.Text} (New save)\nAre you sure you want to proceed ?", "Confirm ?", MessageBoxButtons.YesNoCancel); | ||
if (confirmDialog == DialogResult.Yes) | ||
{ | ||
Array.Copy(loadedNewSaveGame, 0x10, loadedOldSaveGame, 0x10, 4); | ||
try | ||
{ | ||
File.WriteAllBytes(saveFolder, loadedOldSaveGame); | ||
MessageBox.Show("Complete!"); | ||
} | ||
catch (Exception exception) | ||
{ | ||
MessageBox.Show($"{exception.Message}"); | ||
} | ||
} | ||
} | ||
else | ||
{ | ||
MessageBox.Show("Error, one of the file have not been loaded !"); | ||
} | ||
} | ||
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private void LoadNewSave_Click(object sender, EventArgs e) | ||
{ | ||
var filePath = string.Empty; | ||
using (OpenFileDialog openFileDialog = new OpenFileDialog()) | ||
{ | ||
string DocumentsFolder = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); | ||
openFileDialog.InitialDirectory = DocumentsFolder + "\\KoeiTecmo\\NIOH2\\SaveData"; | ||
openFileDialog.Filter = "SAVEDATA.BIN (*.BIN)|*.bin"; | ||
openFileDialog.FilterIndex = 2; | ||
|
||
if (openFileDialog.ShowDialog() == DialogResult.OK) | ||
{ | ||
filePath = openFileDialog.FileName; | ||
loadedNewSaveGame = File.ReadAllBytes(filePath); | ||
//Checking if it a valid safe file by comparing first and second byte | ||
if (loadedNewSaveGame[0] != 0x7F && loadedNewSaveGame[1] != 0x9C) | ||
{ | ||
MessageBox.Show("Error, this isn't a valid save file!"); | ||
Array.Clear(loadedNewSaveGame, 0, loadedNewSaveGame.Length); | ||
} | ||
else | ||
{ | ||
newSaveFileName.Text = openFileDialog.FileName; | ||
} | ||
saveFolder = filePath; | ||
} | ||
} | ||
} | ||
|
||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string" /> | ||
<xsd:attribute name="type" type="xsd:string" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string" /> | ||
<xsd:attribute name="name" type="xsd:string" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
</root> |
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