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Roadou authored Mar 5, 2021
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124 changes: 124 additions & 0 deletions Form1.Designer.cs

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109 changes: 109 additions & 0 deletions Form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;

namespace Nioh_2_Save_Converter
{
public partial class Form1 : Form
{
Byte[] loadedOldSaveGame;
Byte[] loadedNewSaveGame;
string saveFolder;
public Form1()
{
InitializeComponent();
MessageBox.Show("Informations: \nYou should have created a new savegame (and be sure to backed up the old one!!!) \n The program refer Original Save as the savegame you want to convert, and New Save as the new file it'll be converted from, you imperatively need to create a new save (and BACKUP ORIGINAL SAVE) before using this program.\nConverted Save will erase newly created savegame. \n You should do that for SAVEDATAXX (XX=Slot Number) and for SYSTEMSAVEDATAXX.");
}

private void LoadOriginalSave_Click(object sender, EventArgs e)
{
var filePath = string.Empty;
using (OpenFileDialog openFileDialog = new OpenFileDialog())
{
string DocumentsFolder = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
openFileDialog.InitialDirectory = DocumentsFolder + "\\KoeiTecmo\\NIOH2\\SaveData";
openFileDialog.Filter = "SAVEDATA.BIN (*.BIN)|*.bin";
openFileDialog.FilterIndex = 2;

if (openFileDialog.ShowDialog() == DialogResult.OK)
{
filePath = openFileDialog.FileName;
loadedOldSaveGame = File.ReadAllBytes(filePath);
//Checking if it a valid safe file by comparing first and second byte
if (loadedOldSaveGame[0] != 0x7F && loadedOldSaveGame[1] != 0x9C)
{
MessageBox.Show("Error, this isn't a valid save file!");
Array.Clear(loadedOldSaveGame, 0, loadedOldSaveGame.Length);
}
else
{
originalSaveFileName.Text = openFileDialog.FileName;
}
}
}
}

private void ConvertButton_Click(object sender, EventArgs e)
{
if (loadedOldSaveGame?.Length > 0 && loadedNewSaveGame?.Length > 0)
{
DialogResult confirmDialog = MessageBox.Show($"The save will convert \n {originalSaveFileName.Text} (Your true save game)\n " +
$"to\n{newSaveFileName.Text} (New save)\nAre you sure you want to proceed ?", "Confirm ?", MessageBoxButtons.YesNoCancel);
if (confirmDialog == DialogResult.Yes)
{
Array.Copy(loadedNewSaveGame, 0x10, loadedOldSaveGame, 0x10, 4);
try
{
File.WriteAllBytes(saveFolder, loadedOldSaveGame);
MessageBox.Show("Complete!");
}
catch (Exception exception)
{
MessageBox.Show($"{exception.Message}");
}
}
}
else
{
MessageBox.Show("Error, one of the file have not been loaded !");
}
}

private void LoadNewSave_Click(object sender, EventArgs e)
{
var filePath = string.Empty;
using (OpenFileDialog openFileDialog = new OpenFileDialog())
{
string DocumentsFolder = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
openFileDialog.InitialDirectory = DocumentsFolder + "\\KoeiTecmo\\NIOH2\\SaveData";
openFileDialog.Filter = "SAVEDATA.BIN (*.BIN)|*.bin";
openFileDialog.FilterIndex = 2;

if (openFileDialog.ShowDialog() == DialogResult.OK)
{
filePath = openFileDialog.FileName;
loadedNewSaveGame = File.ReadAllBytes(filePath);
//Checking if it a valid safe file by comparing first and second byte
if (loadedNewSaveGame[0] != 0x7F && loadedNewSaveGame[1] != 0x9C)
{
MessageBox.Show("Error, this isn't a valid save file!");
Array.Clear(loadedNewSaveGame, 0, loadedNewSaveGame.Length);
}
else
{
newSaveFileName.Text = openFileDialog.FileName;
}
saveFolder = filePath;
}
}
}

}
}
120 changes: 120 additions & 0 deletions Form1.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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</resheader>
</root>
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