Miniature Reputation Losses / Gains when attacking all monsters.
This adds a script that changes reputation for killing creatures, similar to that of the named creature reputation system used by water rituals. When a creature is killed the player will:
- Loose 1 reputation per level of the creature from the factions of the creature.
- Loose 1/4 reputation per level of the creature from the friend factions of the creature.
- Gain 1/4 reputation per level of the creature from the hated factions of the creature.
The factions and reputations of the creatures are reported when you 'v'iew the creatures. The reputation gains/losses are silent, otherwise every monster killed would have a pop-up.
This was created as a way to keep reputations more on par with who the player kills. No more making friends with a faction and then killing all their members. (Well, you can still do that, it is just harder now.) On normal play thoughs this should have little impact on the game play. If a player wants to make friends with a hostile faction (ie/ Snapjaws or Goat Folk) they will have to be more careful and try to avoid killing faction members.
- The Joppa Zealot now has the factions 'Mechanimists' and secondary faction 'Joppa' and no longer has the faction 'MechaSub'
- Ctesiphus now has the secondary faction 'Cats'
Included here is a Visual Studio Express Project that shows how Visual Studio can be used to help make mods for Caves of Qud.