Releases: RedDude/ArcherLoader
Releases · RedDude/ArcherLoader
Archer Loader 1.3.1
Archer Loader 1.3.0
Features:
- Custom Archer Validation, enable Debug Mode on Fortrise to check a collection possible errors
- Statues are now optional
- New temporary icon for Taunt variant
BugFixes:
- Fix Stackoverflow when wrongly configure spriteData and SubTextures
- Ensure Custom SFX when the user have a large amount of custom Archers
- Fix Keep SFX from the original archer on Skin Archers
- Fix Portrait Layers when no animation
Archer Loader 1.2.3
Solve regression bug on loading asset on the 'ArcherLoaderMod\Content\CustomArchers' folder
Archer Loader 1.2.2
- Initial Support for widerscreen 8-players mod (thanks Terria)
- Portrait Layer Wave animation
- Fix in-game gem color regression (Thanks All-Seeing for the report)
- Name from the mod settings reduced (Thanks Mr.b0by1 for the suggestion)
- Disable team color by default (new setting)
Archer Loader 1.2.0b
New:
- Layers feature for Base, Custom and Skin archers
- Portrait Layer feature for Joined, Not Joined, Won and Lose portraits
- Team Color Selection (Only for color layered archers)
- Particles foreground
- Custom Ghosts for all base archers (Outstand work from "All-Seeing". Thanks, you are amazing!)
Bugfixes:
- Taunt sounds regression fixed
Archer Loader 1.1.0 (FortRise 4)
- Skins for Customs
- Support to Inner Directories for 'CustomArchers' Folders
(Release to support "Towerfall X Smash Bros for Archer Loader - 1.0.0")
Archer Loader 0.10.0 (FortRise 4)
Skins
Many 'CustomArchers' Directories
SFX with no prefix support
Archer Loader 0.9.0 (FortRise < 4)
Last version that supported FortRise lower versions than 4.
The features Hair, SFX, Victory songs, Taunts and initial particles support
[Sources are probably wrong]