Provides extension methods to facilitate component access on game objects.
public static class ComponentUtility
Inheritance System.Object > ComponentUtility
- Get<T>(UnityEngine.GameObject)
- Get<T1,T2>(UnityEngine.GameObject)
- Get<T1,T2,T3>(UnityEngine.GameObject)
- Get<T1,T2,T3,T4>(UnityEngine.GameObject)
- Get<T1,T2,T3,T4,T5>(UnityEngine.GameObject)
- Has<T>(UnityEngine.GameObject, T)
- Has<T1,T2>(UnityEngine.GameObject, T1, T2)
- Has<T1,T2,T3>(UnityEngine.GameObject, T1, T2, T3)
- Has<T1,T2,T3,T4>(UnityEngine.GameObject, T1, T2, T3, T4)
- Has<T1,T2,T3,T4,T5>(UnityEngine.GameObject, T1, T2, T3, T4, T5)