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fix part of kill streaks unexpectedly resetting
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BenLubar committed May 10, 2024
1 parent 65938d2 commit 37edcb0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game/shared/swarm/rd_inventory_shared.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -925,7 +925,7 @@ static class CRD_Inventory_Manager final : public CAutoGameSystem, public CGameE
{
if ( m_PendingDynamicPropertyUpdates[j].ItemInstanceID == instance.m_iItemInstanceID && m_PendingDynamicPropertyUpdates[j].ItemDefID == iAccessoryID && m_PendingDynamicPropertyUpdates[j].PropertyIndex == iPropertyIndex + 1 )
{
iBestStreak = pUpdate->NewValue;
iBestStreak = m_PendingDynamicPropertyUpdates[j].NewValue;
bFoundBestStreak = true;
break;
}
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