Texture Channel Packer plugin for Unreal Engine 4
- Copy contents into Plugins folder of your project
- Open project, plugin will compile automatically
- Open plugin at Window/TextureChannelPackerTool
Remarks: -You must assign a source texture to each slot -Source textures must be the same size as the target texture
Texture reading and saving code mostly from the following blogs, so big tanks to Daniel Mayor http://www.danielmayor.com/ue4-create-texture-editor-plugin and Isaratech http://isaratech.com/save-a-procedurally-generated-texture-as-a-new-asset/ for sharing information on their blogs.