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Do graph node population before character movement #342

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merged 1 commit into from
Jan 18, 2024

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@patowen patowen commented Jan 12, 2024

This fixes a bug where if a client connects to the server before the server runs its first step, the player is in an unpopulated graph node when the character controller tries to run, causing a panic due to not knowing which way is upwards.

This fixes a bug where if a client connects to the server before the
server runs its first step, the player is in an unpopulated graph node
when the character controller tries to run, causing a panic due to not
knowing which way is upwards.
@Ralith Ralith merged commit 4ced0e9 into Ralith:master Jan 18, 2024
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@patowen patowen deleted the connect-before-step-race-condition branch January 18, 2024 00:26
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2 participants