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This is the codebase for experiments on belief rigidity for condition 2.

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ROC-HCI/belief_rigidity_randomized_condition

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This project was generated with create-empirica-app.

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Running this App Locally

General Setup

If you haven't already:

Preparing this app

If you have just downloaded, pulled, or cloned this app, you should run this in the command line to install all the Node packages:

meteor npm install

Launching the app

You can now run the app on your local machine with:

meteor

This can take a few minutes.

This will start the app that you can access as a participant: https:/localhost:3000/

You can access the admin panel here: https:/localhost:3000/admin

Log in with the username and password provided in the command line.

Loading the factors and treatments

To use the app, you usually need to use treatments and factors. Some might be prepared in a .yaml file (e.g., factors.yaml). In the admin panel:

  • click on the Configuration button
  • click on import
  • select the .yaml file you want to import the factors and treatments from
  • wait a few seconds for the factors and treatments to be imported

Testing the app

To run a game create a new batch with the games of treatments you want to use and click start on the batch.

Open a player tab by going to https:/localhost:3000/ or clicking on open app.

The player that you open with https:/localhost:3000/ is cached on your browser. Whenever you start a game with this player, your local app will keep that information. To play again there are multiple things you can do:

  • Click on the Reset current session button on the header of a tab with your player to reset this player, and create a new game for this player to join.
  • Click on the New Player button on the header of a tab with your player to open a new tab with a different player (you will see the id of that player in the title of the tab).
  • Go to the Players tab in the admin panel and retire players that have finished or cancelled.

The app will hot reload as you save changes to your code.

Structure of the App

Client

All code in the /client directory will be ran on the client. The entry point for your app on the client can be found in /client/main.js. In there you will find more details about how to customize how a game Round should be rendered, what Consent message and which Intro Steps you want to present the players with, etc.

The HTML root of you app in /client/main.html shouldn't generally be changed much, other than to update the app's HTML <head>, which contains the app's title, and possibly 3rd party JS and CSS imports.

All styling starts in /client/main.less, and is written in LESS, a simple superset of CSS. You can also add a plain CSS files in /client.

The /client/game, /client/intro, /client/exit directories all contain React components, which compose the UI of your app. If you are new to React, we recommend you try out the official React Tutorial.

Server

Server-side code all starts in the /server/main.js file. In that file, we set an important Empirica integration point, the Empirica.gameInit, which allows to configure each game as they are initiated by Empirica.

From there we import 2 other files. First the /server/callback.js file, which contains all the possible callbacks used in the lifecycle of a game. These callbacks, such as onRoundEnd, offer powerful ways to add logic to a game in a central point (the server), which is often preferable to adding all the logic on the client.

Finally, the /server/bots.js file is where you can add bot definitions to your app.

Public

The /public is here to host any static assets you might need in the game, such as images. For example, if you add an image at /public/my-logo.jpeg, it will be available in the app at http://localhost:3000/my-logo.jpeg.

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This is the codebase for experiments on belief rigidity for condition 2.

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