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Fix Thunderbolt crashing clients when owner is invalid #906

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@Zanieon Zanieon commented Nov 24, 2024

I tried several approaches in several test sessions with @Alystrasz to see how i could finally fix this issue, unfortunately this is the only one that prevented this screen from happening:
image

This also fixes NPCs doing this exact same crash if they fire a Thunderbolt and are killed right after.

The problem in here is not a validity check in the attacker, that check is actually passing when i tested, what is causing the crash is the GetParent() function and i cannot simply remove that because it's the check responsible to tell when an attack was done from rodeo (i.e battery pulls, classic rodeo riff).

@github-actions github-actions bot added needs testing Changes from the PR still need to be tested needs code review Changes from PR still need to be reviewed in code labels Nov 24, 2024
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Confirmed working in-game (was present in the testing session).

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@RoyalBlue1 RoyalBlue1 left a comment

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Code looks good

@Zanieon Zanieon added READY TO MERGE This mergeable right now and removed needs testing Changes from the PR still need to be tested needs code review Changes from PR still need to be reviewed in code labels Nov 24, 2024
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