Fix Thunderbolt crashing clients when owner is invalid #906
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I tried several approaches in several test sessions with @Alystrasz to see how i could finally fix this issue, unfortunately this is the only one that prevented this screen from happening:
This also fixes NPCs doing this exact same crash if they fire a Thunderbolt and are killed right after.
The problem in here is not a validity check in the attacker, that check is actually passing when i tested, what is causing the crash is the
GetParent()
function and i cannot simply remove that because it's the check responsible to tell when an attack was done from rodeo (i.e battery pulls, classic rodeo riff).