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Restore VertexConsumer.quad optimization
- Restore optimization in MixinBufferBuilder - Add additional optimization to MixinBufferBuilder - Mark sprites used by BufferBuilder.quad as active - Mark sprites used by DrawableHelper.drawSprite as active - Fix ColorU8.byteToNormalizedFloat and add int variant - Rename SpriteExtended to SpriteContentsExtended
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2 changes: 1 addition & 1 deletion
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...client/render/texture/SpriteExtended.java → ...ender/texture/SpriteContentsExtended.java
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