Releases: QuestCraftPlusPlus/QuestCraft
5.0.0 | The Big One!
Welcome to our biggest update yet! This one has been in the works for a long while, so we hope you enjoy!
Changes:
- Custom Instances
- Modpack Support
- Resource Pack Support
- New Graphics Renderer
- Updated Environment - Made by Cart, Nano, Cad
- New UI - Designed by Reality and Nano, implemented by @computer-catt
- Performance Improvements (90 to 120)
- Oculus Quest 1* and Meta Quest 3 Support
- Much more mod compat
- 100's of bug fixes
- Much more user support features
And so many more changes!
4.0.3 | v60 Fix
Fixes the crash releated to Meta's v60 software update.
4.0.2 | Bug Fixes!
Mostly just bug fixes for recent QuestCraft issues, most notably world crashing and Craftar API spamming.
4.0.1
4.0.0 | v53 is Bugged!
- Added ModManager which allows you to install or delete mods inside the launcher. More features will be coming soon in a separate update which are shown in the menu as
Coming Soon
. - Redesigned the launcher with a custom Cozy Cabin room done by our builders filledanseuse and NecromancerLN.
- Improved performance and load times.
- Added complete mod support (outside of 2 mods we tested which are Distant Horizons and Immersive Portals which will be ported soon*.)
- Fixed a huge amount of bugs (so many we can't even remember 😅.)
- Fixed game UI bugs (world gen freezing, black game load, etc.)
- Switch to normal Minecraft colorspace.
- Make game download only before starting instead of while logging in.
- Added left handed mode in VR Settings menu (must restart game to apply!)
- Added a built in clock in the environment lol.
and a lot LOT more...
3.1.2 v51 Hotfix
Merge pull request #471 from swaggio7/future-proof Future Proofing for the next update
3.1.1
3.1.0
3.0.1 Beta Hotfix
Fixes msaMessage being overridden by assets completion message before login is finished
Fixes session expiration
Does not require a full reinstall
3.0.0 Public Beta
Basic Changelog goes as follows:
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New always 3D environment made in Unity allows players to quickly sign in, select their version and get in the game with no workaround needed!
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We now use Vivecraft! Thanks to the amazing work by the Vivecraft Mixin team (https://discord.gg/bnatWRD8v3), we have now been able to switch QuestCraft to use Vivecraft. Make sure to check them out at the Discord link I sent above.
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We have partial Sodium support now! While there is no shaders support with this, it is a step forward in allowing us to have a fully mod compatible game that not only runs better but also allows more mods in the future like Create, Iris and Immersive Portals.