Skip to content

Releases: PwQt/magic-items-2

4.2.5

24 Oct 18:55
d1b3b11
Compare
Choose a tag to compare

ℹ️ For D&D 3.3.x, the v4 upgrade is in progress.

🗺️ I'm still looking for help with translation, especially in Czech, French, Italian, Korean, Russian. Should you wish to translate this module, please either use the Weblate link, or create your own pull request with updated .json files. Babele translations are also welcome.

Bugfixes

  • [#194] Update to deprecated CONST property, which made the sheet possibly not-visible
  • [#170] Not applying proficiency bonus on spell attack
  • [#178] Various Babele-related fixes

Features

  • [#170] Added a custom attack bonus option per spell

Translations

  • update to pt-BR 🇧🇷 by @Kharmans (adjusted to 4.2.4 version)
  • update to de 🇩🇪 by @davidbmaier
  • update to pl 🇵🇱 ,
  • update to jp 🇯🇵 by @shiro-panda

New translation strings

Two new fields have been added:

"MAGICITEMS.SheetSaveDC": "Save DC",
"MAGICITEMS.SheetAttackBonus": "Atk. Bonus",

Full Changelog: 4.2.4...4.2.5

4.2.4

17 Oct 17:09
Compare
Choose a tag to compare

ℹ️ For D&D 3.3.x, the v4 upgrade is in progress.

⚠️ THIS UPDATE NO LONGER SUPPORTS FOUNDRY V11

Bugfixes

  • [#184] update to-be-deprecated methods by @PwQt

Features

  • [#185] Summoning on Magic Items spells by @PwQt

Translations

Two new fields have been added:

"MAGICITEMS.SummoningDialogTitle": "Summoning Options",
"MAGICITEMS.SummoningDialogButton": "Confirm summon"

Minor information

Next update that's going to be released is the 4.0 update, it looks "promising" to be implemented - mostly the way of handling rolls will be changed, under the hood it should stay the same.

It's the D&D 4.1 [this issue to be exact] version of the system that will determine this modules future.


Full Changelog: 4.2.3...4.2.4

4.2.3

12 Oct 09:59
70d9b9f
Compare
Choose a tag to compare

ℹ️ This is a bugfix - not a 4.0 D&D compatibility

What's Changed

Full Changelog: 4.2.2.1...4.2.3

4.2.2.1

13 Sep 05:52
b035754
Compare
Choose a tag to compare

Module.json non-required comma fix.

Full Changelog: 4.2.2...4.2.2.1

4.2.2

13 Sep 05:49
7a55b40
Compare
Choose a tag to compare

The module's ACTIVE (non-bugfixing/non-translation) development is currently on hold, due to incoming changes in D&D 4.1 - please consult discord announcement on further development actions.

ℹ️ A minor update

Fixes

  • Remove deprecated elements from module.json

Languages update

Full Changelog: 4.2.1...4.2.2

4.2.1

03 Aug 18:06
2ac57f1
Compare
Choose a tag to compare

ℹ️ This is a minor update.

What's Changed

  • Update default packs to have proper attunement options as in their descriptions [#162]

Language updates

Full Changelog: 4.2.0...4.2.1

4.2.0

25 Jul 15:47
155e188
Compare
Choose a tag to compare

What's Changed

⚠️ THIS VERSION IS ONLY COMPATIBLE WITH D&D 3.3.x

  • Added compatibility with D&D 3.3+ especially with the new NPC sheet,
    • This version MIGHT break compatibility with default D&D sheets for D&D versions 3.2- due to adding one more <div> tag
  • Added proper Item quantity subtraction whenever an actor posseses more than one instance of items.
  • Upgraded deprecated methods from globalThis to foundry.utils

Translation updates

Full Changelog: 4.1.7...4.2.0

4.1.7

26 Jun 08:23
Compare
Choose a tag to compare

What's Changed

ℹ️ This release should be working for Foundry v11 and v12
⚠️ This release should be working on D&D 3.0, 3.1, but I won't be supporting those versions anymore

Bugfixes

  • Fixed Item Id is undefined whenever an item was destroyed [#132]
  • Stared work on API readme

Features

  • Implemented API methods for external modules to have access to short/long rest methods - execActorShortRest and execActorLongRest in API.md [#153]
  • Added custom DC option for Item to be destroyed [#74]
  • Added new client setting to allow players to display magic item spells/feats at the top or bottom of the default character sheet [#113]

API adjustments

Moved all the migration methods to a new file, for cleaner reading/upgrading - now to access them please use the following:

game.modules.get('magicitems).MIGRATION

Translations

New strings have been added for tasks [#74]

"MAGICITEMS.DestroyCheckCustomDC": "Custom DC",

and [#113]

"MAGICITEMS.SettingDisplayMainSheetItem": "Item Display Location",
"MAGICITEMS.SettingDisplayMainSheetItemHint": "Where to display Magic Item Spells/Feats on their respective sheets (only for Main Sheet)",
"MAGICITEMS.SettingDisplayMainSheetItemBottom": "Bottom",
"MAGICITEMS.SettingDisplayMainSheetItemTop": "Top",

Full Changelog: 4.1.6.1...4.1.7

4.1.6.1

22 Jun 20:16
Compare
Choose a tag to compare

Hotifx to incorrect module.json file

4.1.6

22 Jun 19:49
3069c90
Compare
Choose a tag to compare

What's Changed

⚠️ This it tentatively the last update for Foundry v11, next version is using some methods that won't be working on Foundry v11 in regards to calculating rolls.

  • #136 allow handlebars string to have variables and be formatted by @PwQt in #144
  • Add a lot of languages packages modifications, add Japanese language

Full Changelog: 4.1.5.1...4.1.6