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Live2D plugin for UE4

This is a WIP UE4 plugin for Live2D model.

Usage

Use CreateCubism in UCubismBpLib to create the Live2D model viewer, you also need to manualy set Model Texture in Blueprint or C++ code. Then you can use Get_RenderTarget() to get the Live2d Model render target.

Sample

As this is a wip plugin, it may not be so easy to make it work, you can use this sample to see how it works.

TODO

  • Link Control API into plugin

  • Make the asset editor usable

  • Optimze the render efficient and the whole workflow

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  • C 60.8%
  • C++ 36.6%
  • C# 1.4%
  • CMake 1.2%