This is a WIP UE4 plugin for Live2D model.
Use CreateCubism
in UCubismBpLib
to create the Live2D model viewer, you also need to manualy set Model Texture
in Blueprint or C++ code. Then you can use Get_RenderTarget()
to get the Live2d Model render target.
As this is a wip plugin, it may not be so easy to make it work, you can use this sample to see how it works.
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Link Control API into plugin
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Make the asset editor usable
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Optimze the render efficient and the whole workflow