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Python

According to Guido Van Rossum

high-level programming language, and its core design philosophy is all about code readability and a syntax which allows programmers to express concepts in a few lines.

What most people feel about it,

Beautiful, like an executable pseudocode, easy to learn, varied applications ranging from Web Development, Data Science & Machine Learning.

1. Primitive Datatypes and Operators:

Know More
    #Numbers
    uno = 1 #=> 3

    # Maths
    1 + 1 # => 2
    8 - 1 # => 7
    10 * 2 # => 20
    25 / 5 # => 5.0

    # Integer Division rounds down (Unsigned and Signed)
    5 // 3 # => 1
    -5 // 3 # => -2
    5.0 // 3.0 #=> 1.0
    -5.0 // 3.0 #=> 1.0

    # The Result of division is float always.
    15 / 7 #=> 2.142

    # Modulo Operation
    7 % 3 #=> 2.14285714

    # Exponentiation( x to the yth power)
    2 ** 3 #=> 8

    # Enforce precedence with parentheses
    (1 + 3) * 2 #=> 8

    #Boolean Values are primitives (Capitalisation)
    True
    False

    # negate with not
    not True # => False
    not False #=> True

    # Boolean Operators
    # Note 'and' and 'or' are case-sensitive
    True and False #=> False
    False or True #=> True

    # True and False are actually 1 or 0 but with different keywords
    True + True #=> 2
    True * 8 #=> 8
    False - 5 #=> -5

    #Comparison Operators look at the numerical value of True and False
    0 == False #=> True
    1 == True #=> True
    2 == True #=> False
    -5 != False #=> True

    # Using boolean logical operators on ints casts them to booleans for evaluation, but their non-cast value is returned
    # Don't mix up with bool(ints) and bitwise and/or(&, |)
    bool(0) # => False
    bool(4) #=> True
    bool(-6) #=> True
    0 and 2 #=> 0
    -5 or 0 #=> -5

    # Equality is ==
    1 == 1 #=> True
    2 == 1 # --> False

    # Inequality is !=
    1 != 1 #-> False
    2 != 1 #-> True

    # Compare more
    1 < 10 # -> True
    1 > 10 # -> True
    3 <= 10 # -> True
    1 >= 10 # -> False

    # Seeing whether a value is in a range
    1 < 2 and 2 < 3 #-> True
    2 < 3 and 3 < 2 #-> False
    # Chaining makes this look nicer
    1 < 2 < 3 #-> True
    2 < 3 < 2 #-> False

    # ('is' v/s ==) "is" checks if two variables refer to the same object, but "==" check
    # if the objects pointed to have the same values.
    a = [1,2,3,4,5] # Point a at a new list, [1,2,3,4]
    b = a # Point b at what a is pointing to
    b is a #-> True, a and b refer to same object
    b == a #-> True, a's and b's objects are equal
    b = [1,2,3,4,5] # Point b at new list, [1,2,3,4,5]
    b is a #-> False, a and b do not refer to the same object
    b == a #-> True, a's and b's objects are equal

    # Strings are created with 'or'
    "It is a kind of String"
    'This is also kind of String.'

    # Strings can added too! But try not to do this.
    "Hello " + "World!" #-> "Hello World!"
    #String literals(not variables) can be concatenated without using '+'
    "Hello " "world!" #-> "Hello World!"
    # A String can be treated like a list of characters
    "The typical string is character list"[0] #-> 'T'
    # You can find the length of the string.
    len('I am a string theory, find my length') #-> 36

    # .format can be used to format strings,
    "{} can be {}".format("Strings", "interpolated") # -> Stings can be interpolated
    # Repeat the formatting arguments, to save some typing.
    '{0} be nimble, {0} be quick, {0} jump over the {1}'.format('Ken', 'Mountain Hill')#-> 'Ken be nimble, Ken be quick, Ken jump over the Mountain Hill'

    #And to those who don't wanna count can use keywords.
    '{name} is {quality}.'.format(name='Roma', quality='audacious') #->'Roma is audacious.'

    # My favourite Stings, are f-strings pr formatted string literals (Python == 3.6+)
    name='Nicko'
    f'The brave hearted boy is {name}.'  #-> 'The brave hearted boy is Nicko'

    # Python statement works inside the brace.
    f'{name} is {len(name)} letters long.' #-> 'Nicko is 5 letters long.'

    # None is an object.
    None #-> None

    # Don't use the equality '==' symbol to compare objects to None
    # Use "is" instead. This checks for equality of object identity.
    'etc' is None #-> False
    None is None #-> True  

2. Variables and Collections

Know more
  # Python has a print function
  print("I am Python, are you the Parser-Tongue?")
  #-> "I am Python, are you the Parser-Tongue?"

  # By default the print function also prints out a newline at the end.
  # Use the optional argument end to change the end string.  
  print("Hello, World", end="!")  # => Hello, World!

  # Simple way to get input data from console
  input_string_var = input("Enter some data: ") # Returns the data as a string
  # Note: In earlier versions of Python, input() method was named as raw_input()

  # There are no declarations, only assignments.
  # Convention is to use lower_case_with_underscores
  some_var = 5
  some_var  # => 5

  # Accessing a previously unassigned variable is an exception.
  # See Control Flow to learn more about exception handling.
  some_unknown_var  # Raises a NameError

  # if can be used as an expression
  # Equivalent of C's '?:' ternary operator
  "This should work!" if 3 > 2 else 2  # => "This should work!"

  # Lists store sequences
  li =[]
  # You can start with a pre-filled list
  diff_li = [3,6,9]

  # Add stuff to the end of a list with append
  li.append(1) # li is now [1]
  li.append(2) # li is now [1,2]
  li.append(3) # li is now [1,2,3]
  li.append(4) # li is now [1,2,3,4]

  #Remove from the end with pop
  li.pop() #-> li is now [1,2,3]
  # Time to put it back
  li.append(3) #li is now [1,2,3,4] again.

  # Access a list like you would any array
  li[0] #-> 1
  # Look at the last element
  li[4] #-> 3

  #Looking out of bounds is an IndexError
  li[4] #Raises an IndexError

  # You can look at ranges with slice syntax.
  # The start index in included, the end index is not.
  # (It's a closed/open range for you mathy types.)
  li[1:3] #-> [2,3]
  # Omit the beginning and return the list
  li[2:] #-> [3,4]
  # Omit the end and return the list
  li[:3]    # => [1, 2, 3]
  # Select every second entry
  li[::2]   # =>[1, 3]
  # Return a reversed copy of the list
  li[::-1]  # => [4, 3, 2, 1]
  # Use any combination of these to make advanced slices
  # li[start:end:step]

  # Make a one layer deep copy using slices
  li2 = li[:]  # => li2 = [1, 2, 3, 4] but (li2 is li) will result in false.

  # Remove arbitrary elements from a list with "del"
  del li[2] # li is now [1,2,4]

  # Remove first occurrence of a value.
  li.remove(2) # li is now [1,4]
  li.remove(2) # Raises a valueError as 2 is not in the list
  # Insert an Element at a Specific index
  li.insert(1,2) # li is now [1,2,4]
  # Get the index of the first item found matching the argument
  li.index(2) # -> 1
  li.index(4) #-> Raises a ValueError as 4 is not in the list

  # You can add lists
  # Note: values for li and for other_li are not modified.
  li + other_li  # => [1, 2, 3, 4, 5, 6]

  # Concatenate lists with "extend()"
  li.extend(other_li)  # Now li is [1, 2, 3, 4, 5, 6]

  # Check for existence in a list with "in"
  1 in li  # => True

  # Examine the length with "len()"
  len(li)  # => 6

  # Tuples are like lists but immutable.
  tup = (1,2,3)
  tup[0]
  tup[0] = 3 #-> Raises a TypeError

  # Note that a tuple of length one has to have a comma after the last element but
  # tuples of other lengths, even zero, do not.
  type((1)) #-> <class 'int'>
  type((1,)) #-> <class 'tuple'>
  type(()) #-> <class 'tuple'>

  # You can do most of the list operations on tuples too
  len(tup) #-> 3
  tup + (4,5,6) #-> (1,2,3,4,5,6)
  tup[:2] #-> (1,2)
  2 in tup #-> True

  # You can unpack tuples (or lists) into variables
  a,b,c = (1,2,3) # a is now 1, b is now 2 and c is now 3
  a, *b, c = (1,2,3,4) # a is now 1, b is now [2,3] and c is now 4
  #Tuples are created by default if you leave out the parentheses
  d,e,f = 4, 5, 6 # tuple 4,5,6 is unpacked into variables d,e and f
  # respectively such that d= 4, e =5 , f =6
  # Now look easy it is swap two values
  e,d = d, e # d i s now 5 and e is now 4

  # Dictionaries store mapping from keys to values
  empty_dict = {}
  # Here is prefilled dictionary
  filled_dict = {'one': 1, 'two': 2, "three": 3}

  # Note keys for dictionaries have to be immutable types. This is to ensure that
  # the key can be converted to a constant hash value for quick look-ups.
  # Immutable types include ints, floats, strings, tuples.
  invalid_dict = {[1,2,3]: "123"} #-> Raises a TypeError: unhashable type: 'list'
  valid_dict = {(1,2,3): [12,13,14]} # Values can be of any type, however.

  # look up values with []
  filled_dict['one'] #-> 1

  # Get all keys as an iterable with "keys()". We need to wrap the call in list()
  # to turn it into a list. We'll talk about those later.  Note - for Python
  # versions <3.7, dictionary key ordering is not guaranteed. Your results might
  # not match the example below exactly. However, as of Python 3.7, dictionary
  # items maintain the order at which they are inserted into the dictionary.
  list(filled_dict.keys())  # => ["three", "two", "one"] in Python <3.7
  list(filled_dict.keys())  # => ["one", "two", "three"] in Python 3.7+

  # Check for existence of keys in a dictionary with 'in'
  'one' in filled_dict # -> True
  1 in filled_dict # -> False

  # Looking up a non-existing key is a KeyError
  filled_dict['four'] # KeyError

  # Use 'get()' method to avoid the KeyError
  filled_dict.get('one') #-> 1
  filled_dict.get('four') #-> 1
  # The get method supports a default argument when the value is missing
  filled_dict.get('one', 4) #-> 1
  filled_dict.get('four', 4) #-> 4

  # 'setdefault() inserts into a dictionary only if the given key isn't present'
  #"setdefault()" inserts into a dictionary only if the given key isn't present
  filled_dict.setdefault("five", 5)  # filled_dict["five"] is set to 5
  filled_dict.setdefault("five", 6)  # filled_dict["five"] is still 5

  # Adding to a dictionary
  filled_dict.update({"four":4})  # => {"one": 1, "two": 2, "three": 3, "four": 4}
  filled_dict["four"] = 4         # another way to add to dict

  # Remove keys from a dictionary with del
  del filled_dict["one"]  # Removes the key "one" from filled dict

  # From Python 3.5 you can also use the additional unpacking options
  {'a': 1, **{'b': 2}}  # => {'a': 1, 'b': 2}
  {'a': 1, **{'a': 2}}  # => {'a': 2}

  # Similar to keys of a dictionary, elements of a set have to be immutable.
  invalid_set = {[1], 1}  # => Raises a TypeError: unhashable type: 'list'
  valid_set = {(1,), 1}

  # Add one more item to the set
  filled_set = some_set
  filled_set.add(5)  # filled_set is now {1, 2, 3, 4, 5}
  # Sets do not have duplicate elements
  filled_set.add(5)  # it remains as before {1, 2, 3, 4, 5}

  # Do set intersection with &
  other_set = {3, 4, 5, 6}
  filled_set & other_set  # => {3, 4, 5}

  # Do set union with |
  filled_set | other_set  # => {1, 2, 3, 4, 5, 6}

  # Do set difference with -
  {1, 2, 3, 4} - {2, 3, 5}  # => {1, 4}

  # Do set symmetric difference with ^
  {1, 2, 3, 4} ^ {2, 3, 5}  # => {1, 4, 5}

  # Check if set on the left is a superset of set on the right
  {1, 2} >= {1, 2, 3} # => False

  # Check if set on the left is a subset of set on the right
  {1, 2} <= {1, 2, 3} # => True

  # Check for existence in a set with in
  2 in filled_set   # => True
  10 in filled_set  # => False

3. Control Flow and Iterables.

Know more
# Let's just make a variable
some_var = 5

# Here is an if statement. Indentation is significant in Python!
# Convention is to use four spaces, not tabs.
# This prints "some_var is smaller than 10"
if some_var > 10:
    print("some_var is totally bigger than 10.")
elif some_var < 10:    # This elif clause is optional.
    print("some_var is smaller than 10.")
else:                  # This is optional too.
    print("some_var is indeed 10.")


"""
For loops iterate over lists
prints:
    dog is a mammal
    cat is a mammal
    mouse is a mammal
"""
for animal in ["dog", "cat", "mouse"]:
    # You can use format() to interpolate formatted strings
    print("{} is a mammal".format(animal))

    """
    "range(number)" returns an iterable of numbers
    from zero to the given number
    prints:
        0
        1
        2
        3
    """
    for i in range(4):
        print(i)

    """
    "range(lower, upper)" returns an iterable of numbers
    from the lower number to the upper number
    prints:
        4
        5
        6
        7
    """
    for i in range(4, 8):
        print(i)

    """
    "range(lower, upper, step)" returns an iterable of numbers
    from the lower number to the upper number, while incrementing
    by step. If step is not indicated, the default value is 1.
    prints:
        4
        6
    """
    for i in range(4, 8, 2):
        print(i)
    """

    While loops go until a condition is no longer met.
    prints:
        0
        1
        2
        3
    """
    x = 0
    while x < 4:
        print(x)
        x += 1  # Shorthand for x = x + 1

    # Handle exceptions with a try/except block
    try:
        # Use "raise" to raise an error
        raise IndexError("This is an index error")
    except IndexError as e:
        pass                 # Pass is just a no-op. Usually you would do recovery here.
    except (TypeError, NameError):
        pass                 # Multiple exceptions can be handled together, if required.
    else:                    # Optional clause to the try/except block. Must follow all except blocks
        print("All good!")   # Runs only if the code in try raises no exceptions
    finally:                 #  Execute under all circumstances
        print("We can clean up resources here")

    # Instead of try/finally to cleanup resources you can use a with statement
    with open("myfile.txt") as f:
        for line in f:
            print(line)

    # Python offers a fundamental abstraction called the Iterable.
    # An iterable is an object that can be treated as a sequence.
    # The object returned by the range function, is an iterable.

    filled_dict = {"one": 1, "two": 2, "three": 3}
    our_iterable = filled_dict.keys()
    print(our_iterable)  # => dict_keys(['one', 'two', 'three']). This is an object that implements our Iterable interface.

    # We can loop over it.
    for i in our_iterable:
        print(i)  # Prints one, two, three

    # However we cannot address elements by index.
    our_iterable[1]  # Raises a TypeError

    # An iterable is an object that knows how to create an iterator.
    our_iterator = iter(our_iterable)

    # Our iterator is an object that can remember the state as we traverse through it.
    # We get the next object with "next()".
    next(our_iterator)  # => "one"

    # It maintains state as we iterate.
    next(our_iterator)  # => "two"
    next(our_iterator)  # => "three"

    # After the iterator has returned all of its data, it raises a StopIteration exception
    next(our_iterator)  # Raises StopIteration

    # You can grab all the elements of an iterator by calling list() on it.
    list(filled_dict.keys())  # => Returns ["one", "two", "three"]    

4. Functions

Know more
# Use "def" to create new functions
def add(x, y):
    print("x is {} and y is {}".format(x, y))
    return x + y  # Return values with a return statement

# Calling functions with parameters
add(5, 6)  # => prints out "x is 5 and y is 6" and returns 11

# Another way to call functions is with keyword arguments
add(y=6, x=5)  # Keyword arguments can arrive in any order.

# You can define functions that take a variable number of
# positional arguments
def varargs(*args):
    return args

varargs(1, 2, 3)  # => (1, 2, 3)

# You can define functions that take a variable number of
# keyword arguments, as well
def keyword_args(**kwargs):
    return kwargs

    # Let's call it to see what happens
    keyword_args(big="foot", loch="ness")  # => {"big": "foot", "loch": "ness"}


    # You can do both at once, if you like
    def all_the_args(*args, **kwargs):
        print(args)
        print(kwargs)
    """
    all_the_args(1, 2, a=3, b=4) prints:
        (1, 2)
        {"a": 3, "b": 4}
    """
    # When calling functions, you can do the opposite of args/kwargs!
    # Use * to expand tuples and use ** to expand kwargs.
    args = (1, 2, 3, 4)
    kwargs = {"a": 3, "b": 4}
    all_the_args(*args)            # equivalent to all_the_args(1, 2, 3, 4)
    all_the_args(**kwargs)         # equivalent to all_the_args(a=3, b=4)
    all_the_args(*args, **kwargs)  # equivalent to all_the_args(1, 2, 3, 4, a=3, b=4)

    # Returning multiple values (with tuple assignments)
    def swap(x, y):
        return y, x  # Return multiple values as a tuple without the parenthesis.
                     # (Note: parenthesis have been excluded but can be included)

    x = 1
    y = 2
    x, y = swap(x, y)     # => x = 2, y = 1
    # (x, y) = swap(x,y)  # Again parenthesis have been excluded but can be included.

    # Function Scope
    x = 5

    def set_x(num):
        # Local var x not the same as global variable x
        x = num    # => 43
        print(x)   # => 43

    def set_global_x(num):
        global x
        print(x)   # => 5
        x = num    # global var x is now set to 6
        print(x)   # => 6

    set_x(43)
    set_global_x(6)


    # Python has first class functions
    def create_adder(x):
        def adder(y):
            return x + y
        return adder

    add_10 = create_adder(10)
    add_10(3)   # => 13

    # There are also anonymous functions
    (lambda x: x > 2)(3)                  # => True
    (lambda x, y: x ** 2 + y ** 2)(2, 1)  # => 5

    # There are built-in higher order functions
    list(map(add_10, [1, 2, 3]))          # => [11, 12, 13]
    list(map(max, [1, 2, 3], [4, 2, 1]))  # => [4, 2, 3]

    list(filter(lambda x: x > 5, [3, 4, 5, 6, 7]))  # => [6, 7]

    # We can use list comprehensions for nice maps and filters
    # List comprehension stores the output as a list which can itself be a nested list
    [add_10(i) for i in [1, 2, 3]]         # => [11, 12, 13]
    [x for x in [3, 4, 5, 6, 7] if x > 5]  # => [6, 7]

    # You can construct set and dict comprehensions as well.
    {x for x in 'abcddeef' if x not in 'abc'}  # => {'d', 'e', 'f'}
    {x: x**2 for x in range(5)}  # => {0: 0, 1: 1, 2: 4, 3: 9, 4: 16}

5. Modules

Know more
# You can import modules
import math
print(math.sqrt(16))  # => 4.0

# You can get specific functions from a module
from math import ceil, floor
print(ceil(3.7))   # => 4.0
print(floor(3.7))  # => 3.0

# You can import all functions from a module.
# Warning: this is not recommended
from math import *

# You can shorten module names
import math as m
math.sqrt(16) == m.sqrt(16)  # => True

# Python modules are just ordinary Python files. You
# can write your own, and import them. The name of the
# module is the same as the name of the file.

# You can find out which functions and attributes
# are defined in a module.
import math
dir(math)

# If you have a Python script named math.py in the same
# folder as your current script, the file math.py will
# be loaded instead of the built-in Python module.
# This happens because the local folder has priority
# over Python's built-in libraries.

6. Classes

Know more
# A class attribute. It is shared by all instances of this class
species = "H. sapiens"

# Basic initializer, this is called when this class is instantiated.
# Note that the double leading and trailing underscores denote objects
# or attributes that are used by Python but that live in user-controlled
# namespaces. Methods(or objects or attributes) like: __init__, __str__,
# __repr__ etc. are called special methods (or sometimes called dunder methods)
# You should not invent such names on your own.
def __init__(self, name):
    # Assign the argument to the instance's name attribute
    self.name = name

    # Initialize property
    self._age = 0

# An instance method. All methods take "self" as the first argument
def say(self, msg):
    print("{name}: {message}".format(name=self.name, message=msg))

# Another instance method
def sing(self):
    return 'yo... yo... microphone check... one two... one two...'

# A class method is shared among all instances
# They are called with the calling class as the first argument
@classmethod
def get_species(cls):
    return cls.species

# A static method is called without a class or instance reference
@staticmethod
def grunt():
    return "*grunt*"

# A property is just like a getter.
# It turns the method age() into an read-only attribute of the same name.
# There's no need to write trivial getters and setters in Python, though.
@property
def age(self):
    return self._age

# This allows the property to be set
@age.setter
def age(self, age):
    self._age = age

# This allows the property to be deleted
@age.deleter
def age(self):
    del self._age


# When a Python interpreter reads a source file it executes all its code.
# This __name__ check makes sure this code block is only executed when this
# module is the main program.
if __name__ == '__main__':
# Instantiate a class
i = Human(name="Ian")
i.say("hi")                     # "Ian: hi"
j = Human("Joel")
j.say("hello")                  # "Joel: hello"
# i and j are instances of type Human, or in other words: they are Human objects

# Call our class method
i.say(i.get_species())          # "Ian: H. sapiens"
# Change the shared attribute
Human.species = "H. neanderthalensis"
i.say(i.get_species())          # => "Ian: H. neanderthalensis"
j.say(j.get_species())          # => "Joel: H. neanderthalensis"

# Call the static method
print(Human.grunt())            # => "*grunt*"

# Cannot call static method with instance of object
# because i.grunt() will automatically put "self" (the object i) as an argument
print(i.grunt())                # => TypeError: grunt() takes 0 positional arguments but 1 was given

# Update the property for this instance
i.age = 42
# Get the property
i.say(i.age)                    # => "Ian: 42"
j.say(j.age)                    # => "Joel: 0"
# Delete the property
del i.age
# i.age                         # => this would raise an AttributeError


####################################################
## 6.1 Inheritance
####################################################

# Inheritance allows new child classes to be defined that inherit methods and
# variables from their parent class.

# Using the Human class defined above as the base or parent class, we can
# define a child class, Superhero, which inherits the class variables like
# "species", "name", and "age", as well as methods, like "sing" and "grunt"
# from the Human class, but can also have its own unique properties.

# To take advantage of modularization by file you could place the classes above in their own files,
# say, human.py

# To import functions from other files use the following format
# from "filename-without-extension" import "function-or-class"

from human import Human


# Specify the parent class(es) as parameters to the class definition
class Superhero(Human):

# If the child class should inherit all of the parent's definitions without
# any modifications, you can just use the "pass" keyword (and nothing else)
# but in this case it is commented out to allow for a unique child class:
# pass

# Child classes can override their parents' attributes
species = 'Superhuman'

# Children automatically inherit their parent class's constructor including
# its arguments, but can also define additional arguments or definitions
# and override its methods such as the class constructor.
# This constructor inherits the "name" argument from the "Human" class and
# adds the "superpower" and "movie" arguments:
def __init__(self, name, movie=False,
             superpowers=["super strength", "bulletproofing"]):

    # add additional class attributes:
    self.fictional = True
    self.movie = movie
    # be aware of mutable default values, since defaults are shared
    self.superpowers = superpowers

    # The "super" function lets you access the parent class's methods
    # that are overridden by the child, in this case, the __init__ method.
    # This calls the parent class constructor:
    super().__init__(name)

# override the sing method
def sing(self):
    return 'Dun, dun, DUN!'

# add an additional instance method
def boast(self):
    for power in self.superpowers:
        print("I wield the power of {pow}!".format(pow=power))


if __name__ == '__main__':
sup = Superhero(name="Tick")

# Instance type checks
if isinstance(sup, Human):
    print('I am human')
if type(sup) is Superhero:
    print('I am a superhero')

# Get the Method Resolution search Order used by both getattr() and super()
# This attribute is dynamic and can be updated
print(Superhero.__mro__)    # => (<class '__main__.Superhero'>,
                            # => <class 'human.Human'>, <class 'object'>)

# Calls parent method but uses its own class attribute
print(sup.get_species())    # => Superhuman

# Calls overridden method
print(sup.sing())           # => Dun, dun, DUN!

# Calls method from Human
sup.say('Spoon')            # => Tick: Spoon

# Call method that exists only in Superhero
sup.boast()                 # => I wield the power of super strength!
                            # => I wield the power of bulletproofing!

# Inherited class attribute
sup.age = 31
print(sup.age)              # => 31

# Attribute that only exists within Superhero
print('Am I Oscar eligible? ' + str(sup.movie))

####################################################
## 6.2 Multiple Inheritance
####################################################

# Another class definition
# bat.py
class Bat:

species = 'Baty'

def __init__(self, can_fly=True):
    self.fly = can_fly

# This class also has a say method
def say(self, msg):
    msg = '... ... ...'
    return msg

# And its own method as well
def sonar(self):
    return '))) ... ((('

if __name__ == '__main__':
b = Bat()
print(b.say('hello'))
print(b.fly)


# And yet another class definition that inherits from Superhero and Bat
# superhero.py
from superhero import Superhero
from bat import Bat

# Define Batman as a child that inherits from both Superhero and Bat
class Batman(Superhero, Bat):

def __init__(self, *args, **kwargs):
    # Typically to inherit attributes you have to call super:
    # super(Batman, self).__init__(*args, **kwargs)      
    # However we are dealing with multiple inheritance here, and super()
    # only works with the next base class in the MRO list.
    # So instead we explicitly call __init__ for all ancestors.
    # The use of *args and **kwargs allows for a clean way to pass arguments,
    # with each parent "peeling a layer of the onion".
    Superhero.__init__(self, 'anonymous', movie=True,
                       superpowers=['Wealthy'], *args, **kwargs)
    Bat.__init__(self, *args, can_fly=False, **kwargs)
    # override the value for the name attribute
    self.name = 'Sad Affleck'

def sing(self):
    return 'nan nan nan nan nan batman!'


if __name__ == '__main__':
sup = Batman()

# Get the Method Resolution search Order used by both getattr() and super().
# This attribute is dynamic and can be updated
print(Batman.__mro__)       # => (<class '__main__.Batman'>,
                            # => <class 'superhero.Superhero'>,
                            # => <class 'human.Human'>,
                            # => <class 'bat.Bat'>, <class 'object'>)

# Calls parent method but uses its own class attribute
print(sup.get_species())    # => Superhuman

# Calls overridden method
print(sup.sing())           # => nan nan nan nan nan batman!

# Calls method from Human, because inheritance order matters
sup.say('I agree')          # => Sad Affleck: I agree

# Call method that exists only in 2nd ancestor
print(sup.sonar())          # => ))) ... (((

# Inherited class attribute
sup.age = 100
print(sup.age)              # => 100

# Inherited attribute from 2nd ancestor whose default value was overridden.
print('Can I fly? ' + str(sup.fly)) # => Can I fly? False

7. Advanced

Know more
# Generators help you make lazy code.
def double_numbers(iterable):
    for i in iterable:
        yield i + i

# Generators are memory-efficient because they only load the data needed to
# process the next value in the iterable. This allows them to perform
# operations on otherwise prohibitively large value ranges.
# NOTE: `range` replaces `xrange` in Python 3.
for i in double_numbers(range(1, 900000000)):  # `range` is a generator.
    print(i)
    if i >= 30:
        break

# Just as you can create a list comprehension, you can create generator
# comprehensions as well.
values = (-x for x in [1,2,3,4,5])
for x in values:
    print(x)  # prints -1 -2 -3 -4 -5 to console/terminal

# You can also cast a generator comprehension directly to a list.
values = (-x for x in [1,2,3,4,5])
gen_to_list = list(values)
print(gen_to_list)  # => [-1, -2, -3, -4, -5]


# Decorators
# In this example `beg` wraps `say`. If say_please is True then it
# will change the returned message.
from functools import wraps


def beg(target_function):
    @wraps(target_function)
    def wrapper(*args, **kwargs):
        msg, say_please = target_function(*args, **kwargs)
        if say_please:
            return "{} {}".format(msg, "Please! I am poor :(")
        return msg

    return wrapper


@beg
def say(say_please=False):
    msg = "Can you buy me a beer?"
    return msg, say_please


print(say())                 # Can you buy me a beer?
print(say(say_please=True))  # Can you buy me a beer? Please! I am poor :(

References

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