Skip to content

PottersGame/torpedo-calculator-carrier-command-2

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

🚀 Torpedo Calculator - Carrier Command 2

A web-based calculator for computing torpedo activation delays in Carrier Command 2.

Features

  • Calculates optimal torpedo activation delay based on target distance
  • Accounts for arming distance (default 1000m)
  • Includes comprehensive torpedo strategy guide
  • Dark mode UI for better visibility

Usage

  1. Enter the distance to your target
  2. Verify arming distance (default: 1000m)
  3. Click "Calculate" to get the activation delay in seconds

Technical Details

  • Pure HTML/CSS/JavaScript implementation
  • No external dependencies
  • CSP (Content Security Policy) enabled
  • Mobile-responsive design

Quick Reference

  • Torpedo Speed: 50 meters/second
  • Optimal Arming Distance: 1000m before target
  • Formula: (Distance - ArmingDistance) ÷ 50 = Delay

Files

Strategy Tips

  • Fire torpedoes broadside to your hull
  • Avoid firing along bow/stern (adds 20s turn time)
  • Be aware of ocean currents affecting trajectory
  • Account for enemy noisemaker defenses

Attribution

Based on information from StrategyWiki's Carrier Command 2 Guide