Integrates the PopcornFX Runtime SDK into Unreal Engine 5 as a Plugin.
- Version:
v2.20.5
- Unreal Engine:
5.2
,5.3
and5.4
- Supported platforms:
Windows
,MacOS
,Linux
,iOS
,Android
,PS4
,PS5
,XboxOne
,Xbox Series
,Switch
Contact-us to request access to the plugin for consoles.
The plugin can only be installed in Code projects (Blueprint-only projects are not supported).
On windows, it is required to install Visual studio to compile the plugin as we do not provide compiled PopcornFX plugin binaries yet.
Simply extract the archive in a project's Plugins/
folder.
The plugin can also be extracted in an engine installation's Plugins/
folder: if the engine is downloaded instead of being compiled from source, the plugin will need to be compiled manually first (ie. in a separate dummy UE project).
Check out the General installation steps to see how to compile the plugin!
Currently, you will need to download & install 7-zip and add it to your PATH environment variable (this is a requirement we want to remove in future updates): we currently use 7zip as it produces smaller archives of the PopcornFX Runtime SDK.
Once Visual studio and 7-zip are installed, you can launch Download_SDK_All.bat
to download PopcornFX Runtime SDK. Download_SDK_Desktop.bat
and Download_SDK_Mobile.bat
can be used separately if you only need Desktop or Mobile platforms.
Once PopcornFX Runtime SDK is downloaded and placed in PopcornFX_Runtime_SDK/
folder, the plugin is ready to be compiled.
Check out the General installation steps to see how to compile the plugin!
- Plugin documentation (Install, Import, Setup, Troubleshooting, etc..)
- PopcornFX Editor documentation
- PopcornFX Discord server
See LICENSE.md.