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Weapon rune, interact_message, UI improvements
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Ava
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Mar 14, 2023
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
/obj/effect/rune/weapon | ||
rune_name = "Weapon" | ||
rune_desc = "Creates a deadly blade, adept at maiming and dismemberment. It will reject nonbelievers, preventing them from wielding it as a weapon. Use sparingly, for the Geometer disdains bloodshed not executed at Its behest." | ||
circle_words = list(CULT_WORD_HELL, CULT_WORD_DESTROY, CULT_WORD_OTHER) | ||
invocation = "Sa tatha rajin!" | ||
|
||
/obj/effect/rune/weapon/invoke(list/invokers) | ||
var/mob/living/L = invokers[1] | ||
var/obj/item/melee/cultblade/C = new (get_turf(src)) | ||
L.put_in_active_hand(C) | ||
L.visible_message( | ||
SPAN_DANGER("The runes coalesce into a long, cruel blade, which [L.get_active_hand() == C ? "\the [L] picks up" : "settles on the floor"]."), | ||
SPAN_DANGER("The runes coalesce into a serrated blade[L.get_active_hand() == C ? ", which you pick up" : ""].") | ||
) | ||
qdel(src) |
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