v0.4.0
🔥 Thundernetes 0.4 is here, featuring experimental support for Windows game servers! 🔥
What's Changed
- Using go routines for gameserver creation and deletion by @javier-op in #217
- Validation webhooks for GameServerBuild YAML documents by @javier-op in #222
- refactoring GameServerDetails and InitialPlayers by @dgkanatsios in #227
- Enable scale subresource for standingBy game servers by @javier-op in #228
- Added QoS server to thundernetes by @javier-op in #229
- Validate GameServer objects by @javier-op in #235
- Mark GameServers as unhealthy when no heartbeats are received by @javier-op in #236
- Fix nodeagent unit tests by @javier-op in #239
- Added support for windows containers by @javier-op in #241
- allocate on the newest node by @dgkanatsios in #230
- Added middleware function with cors policy by @javier-op in #248
- adding caching to gameserverapi by @dgkanatsios in #246
- Cors allocate by @javier-op in #251
- Updated version for 0.4.0 by @javier-op in #252
- Updated install files for 0.4.0 by @javier-op in #253
Full Changelog: v0.3.2...v0.4.0