- Formerly, this Repository was forked from Kagamia's repository. I am migrating to a new fork from KENNYSOFT's repository, and this will remain archived.
- WzComparerR2
- WzComparerR2.Common
- WzComparerR2.PluginBase
- WzComparerR2.WzLib
- CharaSimResource
- WzComparerR2.LuaConsole
- WzComparerR2.MapRender
- WzComparerR2.Avatar
- 2.x: Win7sp1+/.net4.6.2+/dx11.0
- 1.x: WinXp+/.net2.0+/dx9.0
git clone --recurse-submodules -j8 git://github.com/PirateIzzy/WzComparerR2.git
Clone repository with submodules.
- vs2017 or higher
-
Download WzComparerR2.zip from Releases and extract the ZIP to a location of your choice (note that you may need to make adjustments in your AntiVirus's settings for it to work).
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To view WZ files
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Launch WzComparerR2, click the main menu, and select "Options".
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Under General Settings -> WzLoading, set WZ version verification to "Fast". (This will speed up the load time of MapleStory WZ files)
-
Navigate to your MapleStory folder's Base folder (e.g.
C:\<MapleStory Folder>\Data\Base
) and open the Base.wz file. Right click and Sort to organize the files alphanumerically (if not automatically sorted already). -
Under Modules, click the QuickView dropdown and select AutoQuickView (for easier viewing).
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Take a look at the data of your choice under the WzView tab.
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To compare WZ files
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Open two of the same .wz file from the same MapleStory version (for example, 2 Base.wz files of GMS 192 and 193). Note that Base.wz will provide all the changes.
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Select the WzCompare tab and check/uncheck the 4 boxes. Uncheck ResolvePngLink to make the comparison faster, and click EasyCompare.
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Select the location for your comparisons. After doing so, select the old/new .wz files in the prompt box. Click OK to start the comparison (note: will take a while for some versions of MapleStory)
-
Note for Mob.wz
-
I removed the display of Knockback and Avoidability because these two stats are irrelevant as of the V update, and have no impact on monsters now. As to why Nexon keeps including it, who knows. I also have no clue what mobType is for.
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The last part of the Mob AutoQuickView, ILFSHDP, refers to elements Ice, Lightning, Fire, Poison, Holy, Dark, Physical (respectively). - 0=Neutral (no special elemental advantages/penalties), 1=Immune (element does 1 damage), 2=Resistant (element does half damage), 3=Weak (element does +50% final damage)
- Fiel (Southperry)
- Index (Exrpg)
- DotNetBar
- SharpDX & Monogame
- BassLibrary
- IMEHelper
- Spine-Runtime
- EmptyKeysUI
- @KENNYSOFT and his WcR2-KMS version.
- @Kagamia and his WcR2-CMS version.
- @Spadow and his assistance on translations.