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v0.8.8
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MrVauxs committed Jan 9, 2024
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7 changes: 7 additions & 0 deletions css/style.css

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2 changes: 0 additions & 2 deletions data/actions.json
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}
],
"info": [
"The following skills can be used to Recall Knowledge, getting information about the listed topics. In some cases, you can get the GM's permission to use a different but related skill, usually against a higher DC than normal. Some topics might appear on multiple lists, but the skills could give different information. For example, {@skill Arcana} might tell you about the magical defenses of a golem, whereas {@skill Crafting} could tell you about its sturdy resistance to physical attacks.",
{
"type": "pf2-sample-box",
"name": "Sample Subsist Tasks",
"entries": [
"These examples use {@skill Society} or {@skill Religion}.",
{
"type": "list",
"style": "list-hang-notitle",
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87 changes: 86 additions & 1 deletion data/ancestries/versatile-heritages.json
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{
"versatileHeritage": [
{
"name": "Ardande",
"source": "RoE",
"page": 46,
"versatile": true,
"rarity": "uncommon",
"traits": [
"ardande"
],
"entries": [
"You descend from wood elementals or have some other heritage influenced by the elemental {@plane Plane of Wood|RoE}. You might have green, mossy skin, vines that grow from your head instead of hair, or thin appendages that resemble twigs. You gain the {@trait ardande|RoE} trait, in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has low-light vision.",
"You can choose from {@filter ardande|feats||Ancestry & Heritage=ardande} feats, geniekin feats, and feats from your ancestry whenever you gain an ancestry feat."
],
"info": [
{
"type": "pf2-h1",
"name": "Ardande",
"entries": [
"Ardandes are geniekin, or elemental planar scions, born with elemental wood for flesh and blood-like sap flowing through their veins; just as much elemental essence as they are mortal. They are the descendants of wood elementals, kizidhars, dryads, and forest dragons, or were born under the influence of powerful elemental forces tied to the First World or {@plane Plane of Wood|RoE}.",
"Ardandes often share a connection to specific aspects of wood, such as spring blossoms, ancient and rotten stumps seething with life that feeds on their decay, or sap dripping down tree bark; this is called an ardande lineage. Typically, an ardande has the same lineage as their ardande parent, though some are born with a new or different lineage, or to parents who didn't have one. Sometimes a lineage reflects where an ardande was born, such as springsoul ardandes born in the vibrant, portal-riddled Grungir Forest in the Lands of the Linnorm Kings, or moldersoul ardandes influenced by the Darkblight infection of the Southern Fangwood. They can also occur as a reflection of the ardande's planar ancestry, like ambersoul ardandes who descend from kizidhars.",
"If you want to play a character who embodies the tenacity, flexibility, and succor of elemental wood, you should play an ardande.",
{
"type": "pf2-h3",
"name": "You Might...",
"entries": [
{
"type": "list",
"items": [
"Associate your personal identity with elemental wood, and believe the characteristics of wood, plants, and trees form core aspects of your personality.",
"Enjoy giving gifts or expressing love for your friends with food and hospitality.",
"Take pride in your elemental lineage and your connection to the previously lost {@plane Plane of Wood|RoE}."
]
}
]
},
{
"type": "pf2-h3",
"name": "Others Probably...",
"entries": [
{
"type": "list",
"items": [
"Look to you as an authority on {@trait plant} creatures and the {@plane Plane of Wood|RoE}.",
"Take you for granted as an endless well of energy, patience, and support.",
"Mistake you for a ghoran or dryad, perhaps not even realizing there is an elemental {@plane Plane of Wood|RoE}."
]
}
]
},
{
"type": "pf2-h2",
"name": "Physical Description",
"entries": [
"Ardandes vary in appearance just as much as their different ancestors do. Green, brown, and ash gray are the most common skin tones, though many also have bodies covered in moss, bark, or knotted wood. Ardandes are often born with coils of ivy or flowering vines for hair, but just as common are those who grow beards made of petals or leaves, or hair that rustles like a leaf caught in a perpetual wind. Most smell like dew on fresh grass, wildflowers, or a mossy forest floor. Rarely, an ardande is born with amber or bark for nails, leaves or delicate petals freckling their skin, or even rotten, mossy bodies that shed spores and resin."
]
},
{
"type": "pf2-h2",
"name": "Society",
"entries": [
"Poorly understood by both themselves and others, ardandes born before the {@plane Plane of Wood|RoE}'s return have struggled to fully comprehend their own heritage. Due to the {@plane Plane of Wood|RoE}'s longstanding absence from the Universe, Golarion has had too few ardandes for the wood geniekin to form their own societies or cultural norms. In most regions where ardandes are found, only a single family might have a connection to elemental wood, and the norms of the elemental scions of wood in those areas are simply those of that single ardande family."
]
},
{
"type": "pf2-h3",
"name": "Beliefs",
"entries": [
"Many ardandes value community and family. Religious ardandes gravitate to the faiths of wood and nature deities, such as {@deity Gozreh}, the {@deity The Green Mother|LOGM|Green Mother}, {@deity Shyka|LOGM}, or the elemental lords of wood, {@deity Shumunue|RoE} and {@deity Verilorn|RoE}.Some venerate the kings of the leshies, known as the green men, or join druidic orders or other spiritual practices focused on nature, like the {@deity Green Faith}. Evil ardandes sometimes look to gods who represent destruction, disease, and rot for guidance, like {@deity Urgathoa}, {@deity Groetus|LOGM}, or the demon lord {@deity Treerazer|B1}. The ardandes who venerate these vile gods often interpret corruption and disease as necessary components of nature's eternal cycle: death that carves the way for renewal, rather than death as a final ending.",
"{@b Popular Edicts} flow with the cycles of nature, grow the world I want to live in",
"{@b Popular Anathema} betray my family"
]
},
{
"type": "pf2-h2",
"name": "Ardandes of Golarion",
"entries": [
"Ardandes born on Golarion prior to the {@plane Plane of Wood|RoE}'s return fall into two primary groups: those who trace their lineage to non-elementals who nonetheless carry the spark of elemental wood within them, such as forest dragons or woodland fey; and ardandes from the bloodlines of ancient kizidhars and other elementals who became stranded on Golarion before mortal life even began. While there are a few other ardandes whose roots do not match either of these origins stories, their backgrounds tend to be highly unusual and often involve powerful sources of extraplanar magic.",
"Over the millennia while the {@plane Plane of Wood|RoE} was locked away from the Inner Sphere, most of Golarion's oldest ardande families eventually became disconnected from their elemental heritage. Regardless of the source of their elemental connection, these families found the innate spark of elemental wood becoming increasingly rare in their children, until it seemed to die out entirely and ardande children stopped being born altogether. Now that the {@plane Plane of Wood|RoE} has returned, many of these lost ardande families are experiencing a resurgence of their old elemental heritage, though they have little more than legends and folk stories of an ancestor's elemental power to explain and offer guidance for their new generation of ardande children. Many ardandes born into this new generation are rapidly becoming the foremost explorers into the {@plane Plane of Wood|RoE}, eager to use their innate gifts to trace their heritage through its extraplanar roots."
]
}
]
}
]
},
{
"name": "Aasimar",
"source": "APG",
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"type": "pf2-h2",
"name": "Aasimar",
"entries": [
"Born with the power of benevolent celestial entities, aasimars are thought to be supremely blessed with strength of will, extraordinary beauty, and innate magical gifts. But many aasimars find that these perceived talents\u2014whether they actually have them or not\u2014set them apart from their friends and family, fostering loneliness in themselves and jealousy in others. Aasimars with a positive outlook face these challenges by serving their communities, populating the environment with kindness or artwork, or simply supporting those who are less fortunate. Some aasimars hold a more hostile worldview, however, and risk falling into resentment, despair, or even the temptations of evil. Even then, the stereotypes surrounding an aasimar cling close, causing others to view them as tragic figures in need of redemption.",
"Born with the power of benevolent celestial entities, aasimars are thought to be supremely blessed with strength of will, extraordinary beauty, and innate magical gifts. But many aasimars find that these perceived talents\u2014whether they actually have them or not\u2014set them apart from their friends and family, fostering loneliness in themselves and jealousy in others.",
"Aasimars with a positive outlook face these challenges by serving their communities, populating the environment with kindness or artwork, or simply supporting those who are less fortunate. Some aasimars hold a more hostile worldview, however, and risk falling into resentment, despair, or even the temptations of evil. Even then, the stereotypes surrounding an aasimar cling close, causing others to view them as tragic figures in need of redemption.",
"The powers and physical appearances passed down from celestial beings vary according to an aasimar's lineage. Those who descend from archons are sometimes known as lawbringers, while those who possess angelic blood are called angelkin, and those related to azatas are referred to as musetouched.",
"If you want a character brimming with celestial power, unique physical characteristics and the potential for strong faith, you should play an aasimar.",
{
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84 changes: 83 additions & 1 deletion data/archetypes.json
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{
"archetype": [
{
"name": "Kineticist",
"source": "RoE",
"page": 57,
"entries": [
"You have, intentionally or accidentally, awoken a gateway to elemental power inside yourself and can now channel that power to devastating effect, adding an elemental arsenal to your abilities.",
{
"type": "pf2-h3",
"name": "Multiclass Kineticist Characters",
"entries": [
"Kineticist is a great fit for characters with high Constitution who want to add some magical blasting to their repertoire without managing the complexity of spell slots. Kineticist impulses can also provide damage types that are useful against certain creatures and special utility abilities such as better movement or battlefield control.",
"{@class champion||Champions} looking to diversify their capabilities, {@class barbarian||barbarians} with the Moment of Clarity feat, and particularly stout druids might all find suitable options."
]
}
],
"dedicationLevel": 2,
"extraFeats": [
"4|Base Kinesis|RoE",
"4|Through the Gate|RoE",
"6|Advanced Element Control|RoE",
"8|Improved Elemental Blast|RoE",
"10|Add Element|RoE",
"12|Expert Kinetic Control|RoE"
]
},
{
"name": "Elementalist (Rage of Elements)",
"source": "RoE",
"page": 58,
"entries": [
"You revere the elements as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus on harnessing, manipulating, and shaping the elements. There are many paths to elementalism, and many classes can become elementalists. As the most basic building blocks of matter, the elements can be shaped to your specific training and understanding. The study of elementalism expands every day.",
"You cast spells drawn from multiple traditions and can use the elements to alter and empower your spells, making them manifest and mixing them in unique ways. Most elementalists embrace either the philosophy of four elements common in the Inner Sea or the five-element cycle prevalent in Tian Xia. This is often a balance, but some elementalists feel a stronger connection to a singular element that they hone to great heights, utilizing the other elements to support and augment their favored.",
{
"type": "pf2-h3",
"name": "Elemental Magic",
"level": 1,
"entries": [
"You're a spellcaster who specializes in harnessing the elements. Though you might feel a kinship for one element over the others, you're capable of shaping many of them. Due to your specialization in elemental magic, you have a smaller, more focused spell list than other spellcasters, though your magic is drawn from multiple traditions. If you choose this class archetype, you must select the Elementalist Dedication as your 2nd-level class feat.",
"{@b Prerequisites:} You must have a spellcasting class feature that chooses spells from the arcane or primal spell list.",
"{@b Elementalist Adjustments:} Replace your spell list with the {@filter elemental spell list|spells||Tradition & Spell List=Elemental}. Your actual magical tradition is unchanged, but you choose your spells from the elemental list instead. You must choose an elemental philosophy (detailed below), which determines which spells and other elemental magic you can use.",
"{@b Druid Elementalist Adjustments:} If you're a {@class druid} of the {@class druid||storm order|storm}, you can choose to replace your starting order spell, {@spell tempest surge}, with {@spell updraft|SoM}.",
"{@b Elemental Sorcerer Adjustments:} If you're a {@class sorcerer} with the {@class Sorcerer||elemental bloodline|Elemental}, you can replace your {@spell elemental toss||initial bloodline spell} with an {@filter initial elemental focus spell|spells||Tradition & Spell List=Elemental|Spell Type=Focus Spell|Level=1}, and your {@spell elemental motion||advanced bloodline spell} with an {@filter advanced elemental focus spell|spells||Tradition & Spell List=Elemental|Spell Type=Focus Spell|Level=3}. The initial and advanced elemental focus spells you select must have the same trait as your elemental bloodline.",
"{@b Wizard Elementalist Adjustments:} If you're a {@class wizard}, you can either choose to be a {@class wizard||universalist} or to follow an arcane school dedicated to one element from your elemental philosophy. If you choose an elemental school, your curriculum spells can be any spells that you have access to and that have your chosen element's trait. Your school spells are the elemental focus spells of your chosen element (page 60), with the 1st-rank spell as your initial school spell and the 3rd- rank spell as the advanced school spell."
]
},
{
"type": "pf2-h4",
"name": "Elemental Philosophy",
"entries": [
"Choose an elemental philosophy, which determines which elements you can use. The options available in this book are as follows.",
{
"type": "list",
"items": [
"{@b Elemental Cycle}: {@trait Earth}, {@trait fire}, {@trait metal}, {@trait water}, {@trait wood}",
"{@b Inner Sea Elementalism}: {@trait Air}, {@trait earth}, {@trait fire}, {@trait water}"
]
},
"Every elementalist has the spells from the universal {@filter elemental spell list|spells||Tradition & Spell List=Elemental} list. Your choice of elemental philosophy affects your other spells. Your personal list also contains any spell that shares one or more traits with those in your elemental philosophy, and doesn't have any traits that aren't in your elemental philosophy. For example, an elemental cycle elementalist could choose a spell with both the earth and fire traits, but not one with the air and fire traits, while an inner sea elementalist could choose either of those, but not a spell with metal and fire traits.",
"{@b Spells}: Your GM might allow you to add more spells from other books to the {@filter elemental spell list|spells||Tradition & Spell List=Elemental} that fit the metal or wood element but first appeared without the trait, adding the relevant trait to the spell.",
"You can't take {@filter elementalist|feats||Archetypes=Elementalist} feats or use elementalist abilities for an element you're unable to attune to. For example, an Inner Sea elementalist couldn't select the {@feat Reverberating Spell|RoE} feat, use {@feat Redirect Elements|RoE} against a {@trait metal} or {@trait wood} spell, or choose a {@trait metal} or {@trait wood} ability for their {@trait Elemental Familiar|RoE}."
]
}
],
"extraFeats": [
"4|Dousing Spell|RoE",
"4|Elemental Familiar (Elementalist)|RoE",
"6|Burning Spell|RoE",
"6|Current Spell|RoE",
"6|Expanded Elemental Magic|RoE",
"8|Metabolize Element|RoE",
"10|Reverberating Spell|RoE",
"10|Growth Spell|RoE",
"10|Rockslide Spell|RoE",
"12|Redirect Elements|RoE",
"6|Water Step|RoE",
"14|Wind-tossed Spell|RoE"
],
"miscTags": [
"Class Archetype"
],
"dedicationLevel": 2
},
{
"name": "Gelid Shard",
"source": "TV",
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"type": "pf2-title",
"name": "Excorcists Across Golarion",
"entries": [
"The well-known exorcists of Pharasma use methods of repeated prayer, holy water, and sacred rituals. Ashavic exorcists often dance under the moonlight to entice lost souls and guide them onward. In Osirion, exorcists practice execration, or proactive preventive exorcism techniques. In Northern Garund and some parts of Qadira, playing the stringed tanbura, rattling manjur, and specific drum patterns help cut the threads that tie the spirit to this world. Matanji orcs in the Mwangi Expanse perform exorcisms by drawing tattoo-like diagrams in iron ink. In Tian Xia, exorcists often use {@book fulus|SoM|5|fulus} to assist in their practice."
"The well-known exorcists of Pharasma use methods of repeated prayer, holy water, and sacred rituals. Ashavic exorcists often dance under the moonlight to entice lost souls and guide them onward. In Osirion, exorcists practice execration, or proactive preventive exorcism techniques. In Northern Garund and some parts of Qadira, playing the stringed tanbura, rattling manjur, and specific drum patterns help cut the threads that tie the spirit to this world. Matanji orcs in the Mwangi Expanse perform exorcisms by drawing tattoo-like diagrams in iron ink. In Tian Xia, exorcists often use fulus to assist in their practice."
]
}
]
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