Releases: PenguinDOOM/Universal-Display-Allies
Releases · PenguinDOOM/Universal-Display-Allies
v8_hotfix
v8
- Removed dependence on TID for non spy camera processing.
- Removed unnecessary variables.
- Fixed multiplayer emulation and bots.
v7.1
- Added 1000 to id to prevent conflict.
- A TID independent version was created. (However, the Spy camera will break)
v7
- Used another algorithm instead of loop unrolling to improve performance and readability.
- Supported use during spectator mode.
- The distance to allies can now be displayed. (Thanks Vampy)
- The color of the numerical value changes depending on the distance. (Thanks Arkore)
v6
- Removed the script that synchronizes variables to optimize network traffic.
- Unroll loops to reduce loops.
- Display the name by default.
v6_hotfix
- Fixed an issue where mods wouldn't work.
v5_beta
- Support multiplayer emulation.
- Added credits file.
v4_beta
- MIT license.
- Added some cvars.
- Use BCSUtils to display allies in a smarter and more accurate way.
- Changed tid sync method to improve reliability.
- It now works with coop spy.
- Many other bug fixes.
v3_beta
- Fixed a bug that causes incorrect behavior after the third person.
v2_beta
- Added enable/disable switch. (Additional CVar "uda_enable")
- Changed the for loops in the Enter and Respawn scripts to separate methoads.
- Changed some codes.