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Releases: PenguinDOOM/Universal-Display-Allies

v8_hotfix

05 Jun 13:48
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  • Fixed spectator mode.

v8

04 Jun 18:18
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v8
  • Removed dependence on TID for non spy camera processing.
  • Removed unnecessary variables.
  • Fixed multiplayer emulation and bots.

v7.1

29 May 08:37
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  • Added 1000 to id to prevent conflict.
  • A TID independent version was created. (However, the Spy camera will break)

v7

28 May 17:14
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v7
  • Used another algorithm instead of loop unrolling to improve performance and readability.
  • Supported use during spectator mode.
  • The distance to allies can now be displayed. (Thanks Vampy)
  • The color of the numerical value changes depending on the distance. (Thanks Arkore)

v6

17 May 11:01
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v6
  • Removed the script that synchronizes variables to optimize network traffic.
  • Unroll loops to reduce loops.
  • Display the name by default.

v6_hotfix

17 May 15:50
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  • Fixed an issue where mods wouldn't work.

v5_beta

06 Aug 09:06
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  • Support multiplayer emulation.
  • Added credits file.

v4_beta

04 Aug 12:28
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  • MIT license.
  • Added some cvars.
  • Use BCSUtils to display allies in a smarter and more accurate way.
  • Changed tid sync method to improve reliability.
  • It now works with coop spy.
  • Many other bug fixes.

v3_beta

02 Jun 13:52
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v3_beta Pre-release
Pre-release
  • Fixed a bug that causes incorrect behavior after the third person.

v2_beta

01 Jun 08:54
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v2_beta Pre-release
Pre-release
  • Added enable/disable switch. (Additional CVar "uda_enable")
  • Changed the for loops in the Enter and Respawn scripts to separate methoads.
  • Changed some codes.