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@PazerOP PazerOP released this 04 Aug 00:30
· 57 commits to master since this release

Breaking change: Added ce_hud_progressbar_directions (default 0). You must turn this on if you use direction <north/east/south/west> on your progressbars in your HUD (probably the case if you are already using ce_hud_player_health_progressbars)

I'd recommend you delete your existing CE folder and replace it for this version.

  • Significant performance improvements!
    • r20: - - - 115226 frames 1066.662 seconds 108.02 fps ( 9.26 ms/f) 5.166 fps variability
    • r21: - - - 115226 frames, 919.681 seconds 125.29 fps ( 7.98 ms/f) 8.337 fps variability
    • stock tf2: 115226 frames, 908.826 seconds 126.79 fps ( 7.89 ms/f) 6.454 fps variability
  • New outlines! (again)
    • Lighter on CPU, slightly heavier on GPU.
    • Removed ce_graphics_glow_intensity, ce_outlines_mode, and ce_outlines_additive.
    • Added ce_outlines_expand: Controls the pixel radius of hard-edge outlines.
    • Added ce_outlines_blur: Controls the blur that is applied to the outlines. Previous l4d-style outlines would have been roughly equivalent to ce_outlines_blur 4
    • Performance improvements if players are not in the PVS or they're not on your screen.
  • Added ce_cameratools_fix_view_heights, which adjusts the view height of classes on STV to match that of the actual game. Also fixes crouching popping up and down instantly.
  • Added Sniper LOS module (ce_sniperlos_), which draws beams showing where scoped in snipers are aiming. There's still work to be done on this so it doesn't look like machina tracers flying around everywhere.
  • Added ce_texturetools_full_res_rts, which allows creating refraction and water reflection render targets at full resolution rather than 1024x1024. The quality difference is more noticeable as you increase game resolution. Tradeoffs: slightly more VRAM usage, slightly more gpu usage when water is in view.
  • Added ce_consoletools_limits_set, which allows adding/removing/changing limits for a convar. For example, you can use this to unlock mat_picmip -10.
  • Added ce_weapon_skin_downsample to control how many mip levels are skipped for non-local players' weapon skin textures (default 2, set to 0 for full resolution skins everywhere)
  • Added ce_hud_player_status_effects_debug to force drawing a status effect icon for all players (to make hud editing easier)
  • Fixed an issue where killstreaks would not be set properly.
  • Fixed hitevents happening when not in firstperson or thirdperson.
  • Fixed missing vaccinator icon texture on embedded medigun panels.
  • Fixed separated medigun panels displaying %charge% until a new medic (just switched class) started healing.
  • Fixed weapon chargebar text showing [unknown] if they were not enabled.
  • Less chance of things catastrophically breaking with TF2 updates.