Breaking change: Added ce_hud_progressbar_directions
(default 0
). You must turn this on if you use direction <north/east/south/west>
on your progressbars in your HUD (probably the case if you are already using ce_hud_player_health_progressbars
)
I'd recommend you delete your existing CE folder and replace it for this version.
- Significant performance improvements!
r20: - - - 115226 frames 1066.662 seconds 108.02 fps ( 9.26 ms/f) 5.166 fps variability
r21: - - - 115226 frames, 919.681 seconds 125.29 fps ( 7.98 ms/f) 8.337 fps variability
stock tf2: 115226 frames, 908.826 seconds 126.79 fps ( 7.89 ms/f) 6.454 fps variability
- New outlines! (again)
- Lighter on CPU, slightly heavier on GPU.
- Removed
ce_graphics_glow_intensity
,ce_outlines_mode
, andce_outlines_additive
. - Added
ce_outlines_expand
: Controls the pixel radius of hard-edge outlines. - Added
ce_outlines_blur
: Controls the blur that is applied to the outlines. Previous l4d-style outlines would have been roughly equivalent toce_outlines_blur 4
- Performance improvements if players are not in the PVS or they're not on your screen.
- Added
ce_cameratools_fix_view_heights
, which adjusts the view height of classes on STV to match that of the actual game. Also fixes crouching popping up and down instantly. - Added Sniper LOS module (
ce_sniperlos_
), which draws beams showing where scoped in snipers are aiming. There's still work to be done on this so it doesn't look like machina tracers flying around everywhere. - Added
ce_texturetools_full_res_rts
, which allows creating refraction and water reflection render targets at full resolution rather than 1024x1024. The quality difference is more noticeable as you increase game resolution. Tradeoffs: slightly more VRAM usage, slightly more gpu usage when water is in view. - Added
ce_consoletools_limits_set
, which allows adding/removing/changing limits for a convar. For example, you can use this to unlockmat_picmip -10
. - Added
ce_weapon_skin_downsample
to control how many mip levels are skipped for non-local players' weapon skin textures (default 2, set to 0 for full resolution skins everywhere) - Added
ce_hud_player_status_effects_debug
to force drawing a status effect icon for all players (to make hud editing easier) - Fixed an issue where killstreaks would not be set properly.
- Fixed hitevents happening when not in firstperson or thirdperson.
- Fixed missing vaccinator icon texture on embedded medigun panels.
- Fixed separated medigun panels displaying %charge% until a new medic (just switched class) started healing.
- Fixed weapon chargebar text showing [unknown] if they were not enabled.
- Less chance of things catastrophically breaking with TF2 updates.