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Player health infills now have support for flickering and/or fading out.
Added ce_infills_additive which enables additive rendering for infills (adds to the underlying color, rather than replacing it)
Modified syntax of ce_cameratools_spec_pos: ce_cameratools_spec_pos x [y] [z] [pitch] [yaw] [roll] [mode]
Any of the parameters can be a single question mark (?) which is interpreted as "do not change".
Any omitted parameters are interpreted as "do not change".
mode can be either free, fixed or ?.
Breaking change: previously, ce_cameratools_spec_pos would always use a fixed camera. Now it keeps your current spec_mode. This means that if you want the previous behavior of always going into spec_mode 3, you need to specify fixed as the mode.
Added ce_cameratools_spec_pos_delta, which just adds the specified values to your position/angles. Uses the same updated syntax as ce_cameratools_spec_pos.
Added ce_autocamera_goto_mode, which controls the spec_mode to use for ce_autocamera_goto and ce_autocamera_cycle.
Fixed sticky jumper stickies not having outlines.
Fixed dispenser screens causing outlines to disappear all over the place. Whoops.