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Overview

This is port of Sopwith game on STM3241G-EVAL evaluation board. The game was originally created by David L. Clark of BMB Compuscience in 1984.

Watch the demo video.

You can find all the information about the game on the following websites:
http://www.sopwith.org/
http://davidlclark.com/sopwith/sourcecode.html

It does not require any additional hardware except those that is provided in the evaluation board.

Limitations

For the full game experience it is required to have 11 buttons. Buttons for break, missile and startburst are not set (see swbuttons_hal.c). But you can uncomment the code in swbuttons_hal.c to replace one of the current action (e.g. autopilot to home) with missing one.

How to compile

You can either compile from the source code or use the precompiled binary.

Compile from source files

To compile from the source code, do:

  1. Clone STM32CubeF4 repo from GitHub: https://github.com/STMicroelectronics/STM32CubeF4
    I used version Release v1.24.1.
  2. Make sure that STM32CUBEF4_ROOT variable in Makefile points to the cloned repo.
  3. GCC Arm Toolchain
  4. Download GCC Arm Toolchain 8-2019-q3-update from http://developer.arm.com
  5. Make sure that GNU_INSTALL_ROOT variable in Makefile points to the gcc toolchain folder.
  6. Download and install st-flash utility from https://st.com
    For Mac OS do: brew install stlink.
    My stlink version is 1.6.0.
  7. Make sure st-flash utility is accessible from PATH env variable.
  8. Run make sopwith to compile the game.
  9. Run make flash to flash the binary.

Use precompiled binary

Use any tool you have (e.g. st-flash) to flash sopwith.bin provided in bin folder at address 0x8000000.

How to play

Buttons mapping is the following:

Button Action
Joystick Up Flap Up / Menu Up
Joystick Down Flap Down / Menu Down
Joystick Right Accelerate
Joystick Left Deaccelerate
Joystick Select Drop a bomb / Select menu item
Key Shoot
Tamper Flip
Wakeup Autopilot to home

In the menu you can select one of the game types:

  • Novice
  • Expert
  • Game against computer

Additionaly you can:

  • Enable missile and startburts
  • Switch off sound

To be able to use missile or starburst, you need to re-map on of the buttons. See limitations section for the details.

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Sopwith 1984 game ported on STM3241G-EVAL evaluation board

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