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Parallellines0451 committed Oct 31, 2023
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# GTAIV.EFLC.FusionShaders
Various shader fixes and improvements for [GTAIV.EFLC.FusionFix](https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix).

Special thanks to my friends [AssaultKifle47](https://github.com/akifle47/), [RaphaelK12](https://github.com/RaphaelK12), [robi29](https://github.com/robi29/) and [\_CP_](https://github.com/cpmodding) for directly contributing with fixes, to [Shvab](https://github.com/d3g0n-byte) for making RAGE Shader Editor and to [ThirteenAG](https://github.com/ThirteenAG) for implementing features we requested into FusionFix.
Special thanks to my friends [AssaultKifle47](https://github.com/akifle47/), [RaphaelK12](https://github.com/RaphaelK12), [robi29](https://github.com/robi29/) and [\_CP_](https://github.com/cpmodding) for directly contributing with fixes, to [Shvab](https://github.com/d3g0n-byte) for making RAGE Shader Editor, to [ThirteenAG](https://github.com/ThirteenAG) for implementing features we requested into FusionFix and to everyone else from the Fusion Team for their support.

# General
- Fixed z-fighting by implementing a logarithmic depth buffer
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- Fixed excessively blurred screen compared to consoles
- Added native anti aliasing
- Ported console bloom and auto exposure
- Fixed instantaneous auto exposure delay in some weathers
- Fixed motion blur framerate scaling
- Increased motion blur quality (reduced noisiness)
- Split depth of field and motion blur into dedicated settings
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- Improved window crossfade
- Added lamppost on/off toggle support
- Added optional opaque wires and bridge cables
- Added a new shader exclusively for trees

# To-do:
- Fix water foam
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