Add Dockerfile for engine, batcher, and SDK images #353
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A bit of an experiment. The goal is to make it easier to version and deploy games, and to reduce accidental structural differences between dev, test, and production.
./docker-tag [tag]
builds and tags the images with the given tag (ex:2.3.0
) orlatest
if not specified.The intended use of the images are:
paima-engine
serves as a base for game backend images:paima-batcher
can be run directly, supplying just the configuration:or included in a docker-compose file:
paima-sdk
can be used as aCOPY
source for a Docker build that needs a newer Node SDK than is on NPM:COPY --from=ghcr.io/paimastudios/paima-sdk:latest \ /node_modules/@paima \ node_modules/@paima
Caveats:
paima-engine
image is bigger than it needs to be because the binary includes the batcher, contracts, templates, so on. The image only really needs therun
subcommand.paima-sdk
image is a little goofy. An image of just free-hanging files is not really how Docker is meant to be used. But this seems like the easiest way to make compiled outputs of non-NPM-tagged versions available to downstream Docker builds.Thoughts?