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Experimental screen edge loc implementation #2111
Experimental screen edge loc implementation #2111
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Vector2 iconSize = sprite.Icon.DMI == null ? Vector2.Zero : sprite.Icon.DMI.IconSize / (float)EyeManager.PixelsPerMeter; | ||
Interface.Descriptors.ControlDescriptorMap mapDescriptor = (Interface.Descriptors.ControlDescriptorMap) _interfaceManager.DefaultMap.ElementDescriptor; |
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Vector2 iconSize = sprite.Icon.DMI == null ? Vector2.Zero : sprite.Icon.DMI.IconSize / (float)EyeManager.PixelsPerMeter; | ||
Interface.Descriptors.ControlDescriptorMap mapDescriptor = (Interface.Descriptors.ControlDescriptorMap) _interfaceManager.DefaultMap.ElementDescriptor; | ||
var viewport = _interfaceManager.DefaultMap.Viewport; | ||
float mapZoom = mapDescriptor.IconSize.Value != 0 ? EyeManager.PixelsPerMeter / (float) mapDescriptor.IconSize.Value : 1; |
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Redundant cast Warning
float mapZoom = mapDescriptor.IconSize.Value != 0 ? EyeManager.PixelsPerMeter / (float) mapDescriptor.IconSize.Value : 1; | ||
// Limit the viewport drawbox just to what's visible on-screen. | ||
var drawBox = viewport.GetDrawBox().Intersection(_interfaceManager.DefaultMap.Viewport.GlobalPixelRect.Intersection(_interfaceManager.DefaultMap.UIElement.GlobalPixelRect) ?? UIBox2i.FromDimensions(0, 0, 0, 0)) ?? UIBox2i.FromDimensions(0, 0, 0, 0); | ||
Vector2 viewportTileSize = Vector2.Min(drawBox.Size, viewport.Size) * mapZoom / (float)EyeManager.PixelsPerMeter; |
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@@ -6,19 +6,24 @@ | |||
using System.Linq; | |||
using System.Text; | |||
using Robust.Shared.Log; | |||
using Robust.Shared.Maths; |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I have no plans to continue this, this is just for reference purposes so wixoa can see my code and compare it to #2106.