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Add a performance warning when OpenDream is compiled in Debug (#1487)
* Add a performance warning when OD was compiled in Debug * Add a similar warning to the compiler * Some code formatting fixes Bring `OpenDreamClient.States` in line with the rest of the codebase
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Original file line number | Diff line number | Diff line change |
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@@ -1,15 +1,11 @@ | ||
using Robust.Client.State; | ||
|
||
namespace OpenDreamClient.States | ||
{ | ||
public sealed class InGameState : State | ||
{ | ||
protected override void Startup() | ||
{ | ||
} | ||
namespace OpenDreamClient.States; | ||
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||
protected override void Shutdown() | ||
{ | ||
} | ||
public sealed class InGameState : State { | ||
protected override void Startup() { | ||
} | ||
|
||
protected override void Shutdown() { | ||
} | ||
} |
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