Download and Play (Windows, Linux, Mac): gotl.itch.io/honey-im-home
Play in Browser: simmer.io/@OhmZ/honey-i-m-home
Ranked Top 5: itch.io/jam/coco-jam/results
Attributions:
- Unity Letterboxing package obtained from github.com/seleb/Better-Minimal-WebGL-Template
- Halfway jingle sound effect obtained from zapsplat.com/music/musical-game-tone-mystery-complete-end
Developed by our team "GoreNest" and submitted for the 48-hour CoCo Jam held by Concordia Game Dev and ETS Conjure. The theme of the game jam was "No Pain, No Gain".
- Pain is indicated by the red overlay.
- Drunkenness is indicated by the blur and wobbling effects.
- Walking into garbage increases the pain, but sobers you up.
- Walking into the green beers gets you drunker, but lowers the pain.
- It's much more difficult to move around when you're drunk.
- Either too much pain or being too drunk will make you collapse. Make sure to balance walking into garbage and drinking road beers.
Input | Action |
---|---|
W | Move forward |
A | Move left |
D | Move right |
Esc | Exit the game at any point |
Programmers: Omar Al-Farajat and Lyonel Zamora.
Artists: Tj'sReel and John Tran.
Animator: Tj'sReel.
Sound and Music: John Tran.
- A "treadmill" effect to make the road and environment move under the player sprite to give the impression of moving forward in 3D space.
- Scaling and translating the house from under a sprite mask on the horizon of the road to give the impression of approaching it from a distance.
- An obstacle spawner that uses a fixed vector fan and relative sprite scaling to give the impression that obstacles are placed on the road in 3D.
- A simple audio manager for music and sound effects.
- General code for tying scenes together and triggering game state events.
- Drunk movement; The character gets more difficult to control the drunker he is, and easier to control the more in pain he is.
- Implemented the Drunk VFX using Unity's Post-Processing. They get more intense the drunker the character is.
- Worked on some basic scenes like the Menu and the Intertitles scenes.
- Implemented the Pain overlay that appears as the character gets hit with objects on the street.