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CoCo Jam 2020 (48-Hour Game Jam)

Download and Play (Windows, Linux, Mac): gotl.itch.io/honey-im-home

Play in Browser: simmer.io/@OhmZ/honey-i-m-home

Ranked Top 5: itch.io/jam/coco-jam/results

Attributions:

Introduction

Developed by our team "GoreNest" and submitted for the 48-hour CoCo Jam held by Concordia Game Dev and ETS Conjure. The theme of the game jam was "No Pain, No Gain".

Description

  • Pain is indicated by the red overlay.
  • Drunkenness is indicated by the blur and wobbling effects.
  • Walking into garbage increases the pain, but sobers you up.
  • Walking into the green beers gets you drunker, but lowers the pain.
  • It's much more difficult to move around when you're drunk.
  • Either too much pain or being too drunk will make you collapse. Make sure to balance walking into garbage and drinking road beers.

Controls

Input Action
W Move forward
A Move left
D Move right
Esc Exit the game at any point

Credits

Programmers: Omar Al-Farajat and Lyonel Zamora.

Artists: Tj'sReel and John Tran.

Animator: Tj'sReel.

Sound and Music: John Tran.

Contributions

Omar Al-Farajat

  • A "treadmill" effect to make the road and environment move under the player sprite to give the impression of moving forward in 3D space.
  • Scaling and translating the house from under a sprite mask on the horizon of the road to give the impression of approaching it from a distance.
  • An obstacle spawner that uses a fixed vector fan and relative sprite scaling to give the impression that obstacles are placed on the road in 3D.
  • A simple audio manager for music and sound effects.
  • General code for tying scenes together and triggering game state events.

Lyonel Zamora

  • Drunk movement; The character gets more difficult to control the drunker he is, and easier to control the more in pain he is.
  • Implemented the Drunk VFX using Unity's Post-Processing. They get more intense the drunker the character is.
  • Worked on some basic scenes like the Menu and the Intertitles scenes.
  • Implemented the Pain overlay that appears as the character gets hit with objects on the street.