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Always-Day
Always-Day PublicA 3D isometric platformer. Submitted to the week-long GJL Game Parade 2020. The theme was "Carpe diem" or "Seize the day". Ranked 18th out of 80 entries in community overall rating.
C# 1
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Honey-Im-Home
Honey-Im-Home PublicDeveloped by our team "GoreNest" and submitted for the 48-hour CoCo Jam held by Concordia Game Dev and ETS Conjure. The theme of the game jam was "No Pain, No Gain".
C#
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christopherdufort/Dream-Eater-Interactive
christopherdufort/Dream-Eater-Interactive PublicChronoAbyss - a procedurally generated top down rogue lite action game built in Unity
C#
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Kinect-Motion-Capture
Kinect-Motion-Capture PublicCapture and playback human motion captured from an Xbox Kinect and mapped onto a 3D character.
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