Releases: Ohmnivore/SkullRush
Releases · Ohmnivore/SkullRush
v0.4.0
Dynamic events like gravity modifiers, meteor strikes, etc.
Jump pads, moving platforms, lasers, teleportors
Minimap
Flag indicator arrow
Smoother user interface
Spectator mode
Added plugin architecture
More particle emitters
Fixed a bunch of bugs
v0.3.8
0.3.8: Changed server process priority to "high" instead of "realtime…
…", and fixed a crash issue (client-side) upon map change.
v0.3.7
Fixed crashes on map change and memory leaks (client-side)
v0.3.6
Seriously improved client smoothness at higher latency (the game is now still playable at 80ms ping!)
v0.3.5
Added server port forwarding commands
Better server-side client initialization
Better server-side map navigation
v0.3.4
Fixed reload bar firing at the wrong place
Made server not render anything (to fix performance issues)
Launcher bullet explosions now adequately respond to obstacles
v0.3.3
Seriously dimished the impact of latency on the overall smoothness of the game
Fixed crashing on map change (damn happy about this issue being gone)
v0.3.2
New UI graphics
Fixed tilemap tearing
Fixed tilemap wrong vegetation
v0.3.1
Made MapUpdater, fixed crosshairs issues and re-made grid tiles
v0.3.0
Added crosshairs
Added scifi tileset
Modified grid tiles
Added TileSetter tile definitions
Added backdrop