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Releases: Ohmnivore/SkullRush

v0.4.0

23 Nov 18:29
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Dynamic events like gravity modifiers, meteor strikes, etc.
Jump pads, moving platforms, lasers, teleportors
Minimap
Flag indicator arrow
Smoother user interface
Spectator mode
Added plugin architecture
More particle emitters
Fixed a bunch of bugs

v0.3.8

06 Jul 18:30
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0.3.8: Changed server process priority to "high" instead of "realtime…
…", and fixed a crash issue (client-side) upon map change.

v0.3.7

14 Jun 23:19
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Fixed crashes on map change and memory leaks (client-side)

v0.3.6

14 Jun 02:38
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Seriously improved client smoothness at higher latency (the game is now still playable at 80ms ping!)

v0.3.5

13 Jun 19:36
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Added server port forwarding commands
Better server-side client initialization
Better server-side map navigation

v0.3.4

13 Jun 02:15
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Fixed reload bar firing at the wrong place
Made server not render anything (to fix performance issues)
Launcher bullet explosions now adequately respond to obstacles

v0.3.3

12 Jun 01:17
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Seriously dimished the impact of latency on the overall smoothness of the game
Fixed crashing on map change (damn happy about this issue being gone)

v0.3.2

11 Jun 20:32
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New UI graphics
Fixed tilemap tearing
Fixed tilemap wrong vegetation

v0.3.1

11 Jun 00:42
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Made MapUpdater, fixed crosshairs issues and re-made grid tiles

v0.3.0

10 Jun 17:27
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Added crosshairs
Added scifi tileset
Modified grid tiles
Added TileSetter tile definitions
Added backdrop