Releases: Oen44/Godot-Inventory
Releases · Oen44/Godot-Inventory
Update 2.0
- Added Character Panel with equipment slots
- Character Panel and Inventory Panel can be moved by dragging title bar
- Added slot and item types (eg. boots can't be equipped on helmet slots)
- Added Sort by Rarity button to Inventory panel
- Increased default amount of inventory slots to 45
- Added scrollbar to slots
- Added custom item tooltip
- Added "Add Item" button to add random item with random rarity
- Items can be equipped and deequipped using Right Mouse Button
- Improved items picking and dropping
- Updated code for better performance and management
Update 1.21
- Project icon fix
Release 1.2
- Added missing project.godot file
- Assigned Inventory.tscn as the main scene
- Added an icon.png file (Same sword image used on the asset store)
- Changed the value of the mouse filter to pass for the GridContainer in the Inventory scene
- The template can now be edited or launched from the project manager directly
Release 1.1
Fixes and updates
Initial Realse
First and last release ever.