Release v1.23.0
Pre-release
Pre-release
- Add
CharacterGetStat
,CharacterSetStat
calls - Statuses
ForceStatus
andForceFailStatus
properties are now writeable, which can be used to force prerequisite checks to fail or succeed. - Add a generic
OnStatusAttempt
event to catch all status types - Try to prevent stack overflows caused by excessive event chaining
HealType
andHealStat
can now be read/written using enum labels- Add engine-only damage type
Sentinel