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Release v1.23.0

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@Norbyte Norbyte released this 27 Oct 09:45
· 1589 commits to master since this release
  • Add CharacterGetStat, CharacterSetStat calls
  • Statuses ForceStatus and ForceFailStatus properties are now writeable, which can be used to force prerequisite checks to fail or succeed.
  • Add a generic OnStatusAttempt event to catch all status types
  • Try to prevent stack overflows caused by excessive event chaining
  • HealType and HealStat can now be read/written using enum labels
  • Add engine-only damage type Sentinel