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smaa-rs crates.io docs.rs

Post-process antialiasing for wgpu-rs, relying on the SMAA reference implementation.

Example

// Create SMAA target
let mut smaa_target = SmaaTarget::new(
    &device,
    &queue,
    window.inner_size().width,
    window.inner_size().height,
    swapchain_format,
    SmaaMode::Smaa1X,
);

// Main loop
event_loop.run(move |event, _, control_flow| {
    match event {
        Event::RedrawRequested(_) => {
            let output_frame = surface.get_current_texture().unwrap();
            let output_view = output_frame.texture.create_view(&Default::default());
            let smaa_frame = smaa_target.start_frame(&device, &queue, &output_view);

            // Render the scene into `*smaa_frame`.
            // [...]

            smaa_frame.resolve();
            output_frame.present();
        }
        _ => {}
    }
});

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Library for post-process antialiasing

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  • Rust 100.0%