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added gfx_triangle example
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Nazariglez committed Feb 18, 2024
1 parent ab91bb7 commit cd70bc1
Showing 1 changed file with 91 additions and 0 deletions.
91 changes: 91 additions & 0 deletions examples/gfx_triangle.rs
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use notan::app::App;
use notan::core::events::DrawEvent;
use notan::gfx::{Buffer, Color, Gfx, RenderPipeline, Renderer, VertexFormat, VertexLayout};
use notan::prelude::*;

// language=wgsl
const SHADER: &str = r#"
struct VertexInput {
@location(0) position: vec2<f32>,
@location(1) color: vec3<f32>,
};
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) color: vec3<f32>,
};
@vertex
fn vs_main(
model: VertexInput,
) -> VertexOutput {
var out: VertexOutput;
out.color = model.color;
out.position = vec4<f32>(model.position - 0.5, 0.0, 1.0);
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(in.color, 1.0);
}
"#;

#[derive(AppState)]
struct State {
pip: RenderPipeline,
vbo: Buffer,
}

impl State {
fn new(gfx: &mut Gfx) -> Result<Self, String> {
let pip = gfx
.create_render_pipeline(SHADER)
.with_vertex_layout(
VertexLayout::new()
.with_attr(0, VertexFormat::Float32x2)
.with_attr(1, VertexFormat::Float32x3),
)
.build()?;

#[rustfmt::skip]
let vertices: &[f32] = &[
0.5, 1.0, 1.0, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0, 0.0,
1.0, 0.0, 0.0, 0.0, 1.0,
];

let vbo = gfx.create_vertex_buffer(vertices).build()?;

Ok(State { pip, vbo })
}
}

fn main() -> Result<(), String> {
notan::init_with(State::new)
.add_config(App::config())?
.add_config(Gfx::config())?
.on(on_draw)
.build()
}

fn on_draw(evt: &DrawEvent, gfx: &mut Gfx, state: &mut State) {
// Create new frame
let frame = gfx.create_frame(evt.window_id).unwrap();

// Renderer with the render pass for the triangle
let mut renderer = Renderer::new();
renderer
.begin_pass()
.clear_color(Color::rgb(0.1, 0.2, 0.3))
.pipeline(&state.pip)
.buffers(&[&state.vbo])
.draw(0..3);

// Render to the frame
gfx.render(&frame, &renderer).unwrap();
// gfx.render_to(&frame, &renderer).unwrap();

// Present frame to screen
gfx.present(frame).unwrap();
}

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