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Spans Everywhere Part 1 #973

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8 changes: 4 additions & 4 deletions code/ATMOSPHERICS/atmospherics.dm
Original file line number Diff line number Diff line change
Expand Up @@ -63,21 +63,21 @@ obj/machinery/atmospherics/attackby(var/obj/item/weapon/W as obj, var/mob/user a
if(can_unwrench && istype(W, /obj/item/weapon/wrench))
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
user << "<span class='warning'> You must remove the plating first.</span>"
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
user << "<span class='warning'>You cannot unwrench this [src], it too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
add_fingerprint(user)
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear ratchet.")
var/obj/item/pipe/newpipe = new(loc, make_from=src)
transfer_fingerprints_to(newpipe)
Expand Down
8 changes: 4 additions & 4 deletions code/ATMOSPHERICS/components/unary/vent_pump.dm
Original file line number Diff line number Diff line change
Expand Up @@ -276,12 +276,12 @@

attackby(obj/item/W, mob/user)
if (istype(W, /obj/item/weapon/wrench)&& !(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
user << "<span class='warning'>You cannot unwrench this [src], turn it off first.</span>"
return 1
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
user << "<span class='notice'>Now welding the vent.</span>"
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
Expand All @@ -294,9 +294,9 @@
welded = 0
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
user << "<span class='notice'>The welding tool needs to be on to start this task.</span>"
else
user << "\blue You need more welding fuel to complete this task."
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return 1
else
return ..()
Expand Down
20 changes: 10 additions & 10 deletions code/__HELPERS/unsorted.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1347,11 +1347,11 @@ var/list/WALLITEMS = list(

/obj/proc/atmosanalyzer_scan(var/datum/gas_mixture/air_contents, mob/user, var/obj/target = src)
var/obj/icon = target
user.visible_message("\red [user] has used the analyzer on \icon[icon] [target].</span>")
user.visible_message("<span class='notice'>[user] has used the analyzer on \icon[icon] [target].</span>")
var/pressure = air_contents.return_pressure()
var/total_moles = air_contents.total_moles()

user << "\blue Results of analysis of \icon[icon] [target]."
user << "<span class='notice'>Results of analysis of \icon[icon] [target].</span>"
if(total_moles>0)
var/o2_concentration = air_contents.oxygen/total_moles
var/n2_concentration = air_contents.nitrogen/total_moles
Expand All @@ -1360,16 +1360,16 @@ var/list/WALLITEMS = list(

var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)

user << "\blue Pressure: [round(pressure,0.1)] kPa"
user << "\blue Nitrogen: [round(n2_concentration*100)]%"
user << "\blue Oxygen: [round(o2_concentration*100)]%"
user << "\blue CO2: [round(co2_concentration*100)]%"
user << "\blue Plasma: [round(plasma_concentration*100)]%"
user << "<span class='notice'>Pressure: [round(pressure,0.1)] kPa</span>"
user << "<span class='notice'>Nitrogen: [round(n2_concentration*100)]%</span>"
user << "<span class='notice'>Oxygen: [round(o2_concentration*100)]%</span>"
user << "<span class='notice'>CO2: [round(co2_concentration*100)]%</span>"
user << "<span class='notice'>Plasma: [round(plasma_concentration*100)]%</span>"
if(unknown_concentration>0.01)
user << "\red Unknown: [round(unknown_concentration*100)]%"
user << "\blue Temperature: [round(air_contents.temperature-T0C)]&deg;C"
user << "<span class='warning'>Unknown: [round(unknown_concentration*100)]%</span>"
user << "<span class='notice'>Temperature: [round(air_contents.temperature-T0C)]&deg;C</span>"
else
user << "\blue [target] is empty!"
user << "<span class='notice'>[target] is empty!</span>"
return

proc/check_target_facings(mob/living/initator, mob/living/target)
Expand Down
4 changes: 2 additions & 2 deletions code/_onclick/observer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@
if(!client) return
client.inquisitive_ghost = !client.inquisitive_ghost
if(client.inquisitive_ghost)
src << "\blue You will now examine everything you click on."
src << "<span class='notice'>You will now examine everything you click on.</span>"
else
src << "\blue You will no longer examine things you click on."
src << "<span class='notice'>You will no longer examine things you click on.</span>"

/mob/dead/observer/DblClickOn(var/atom/A, var/params)
if(client.buildmode)
Expand Down
10 changes: 5 additions & 5 deletions code/datums/datumvars.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ client


if(!usr.client || !usr.client.holder)
usr << "\red You need to be an administrator to access this."
usr << "<span class='warning'>You need to be an administrator to access this.</span>"
return


Expand Down Expand Up @@ -623,7 +623,7 @@ client
usr << "No objects of this type exist"
return
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
message_admins("\blue [key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) </span>")
if("Type and subtypes")
var/i = 0
for(var/obj/Obj in world)
Expand All @@ -634,7 +634,7 @@ client
usr << "No objects of this type exist"
return
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
message_admins("\blue [key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) </span>")

else if(href_list["addreagent"])
if(!check_rights(0)) return
Expand Down Expand Up @@ -664,7 +664,7 @@ client
if(amount)
A.reagents.add_reagent(chosen_id, amount)
log_admin("[key_name(usr)] has added [amount] units of [chosen] to \the [A]")
message_admins("\blue [key_name(usr)] has added [amount] units of [chosen] to \the [A]")
message_admins("<span class='notice'>[key_name(usr)] has added [amount] units of [chosen] to \the [A]</span>")

href_list["datumrefresh"] = href_list["addreagent"]

Expand Down Expand Up @@ -879,7 +879,7 @@ client

if(amount != 0)
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
message_admins("\blue [key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
message_admins("<span class='notice'>[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>")
href_list["datumrefresh"] = href_list["mobToDamage"]


Expand Down
20 changes: 10 additions & 10 deletions code/datums/diseases/cold.dm
Original file line number Diff line number Diff line change
Expand Up @@ -16,49 +16,49 @@
if(2)
/*
if(affected_mob.sleeping && prob(40)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if(prob(1) && prob(5))
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "\red Your throat feels sore."
affected_mob << "<span class='warning'>Your throat feels sore.</span>"
if(prob(1))
affected_mob << "\red Mucous runs down the back of your throat."
affected_mob << "<span class='warning'>Mucous runs down the back of your throat.</span>"
if(3)
/*
if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if(prob(1) && prob(1))
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "\red Your throat feels sore."
affected_mob << "<span class='warning'>Your throat feels sore.</span>"
if(prob(1))
affected_mob << "\red Mucous runs down the back of your throat."
affected_mob << "<span class='warning'>Mucous runs down the back of your throat.</span>"
if(prob(1) && prob(50))
if(!affected_mob.resistances.Find(/datum/disease/flu))
var/datum/disease/Flu = new /datum/disease/flu(0)
Expand Down
16 changes: 8 additions & 8 deletions code/datums/diseases/flu.dm
Original file line number Diff line number Diff line change
Expand Up @@ -17,49 +17,49 @@
if(2)
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed --Blaank
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
stage--
return
*/
if(affected_mob.lying && prob(20)) //added until sleeping is fixed --Blaank
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
stage--
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "\red Your muscles ache."
affected_mob << "<span class='warning'>Your muscles ache.</span>"
if(prob(20))
affected_mob.take_organ_damage(1)
if(prob(1))
affected_mob << "\red Your stomach hurts."
affected_mob << "<span class='warning'>Your stomach hurts.</span>"
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()

if(3)
/*
if(affected_mob.sleeping && prob(15)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
stage--
return
*/
if(affected_mob.lying && prob(15)) //added until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
stage--
return
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
affected_mob << "\red Your muscles ache."
affected_mob << "<span class='warning'>Your muscles ache.</span>"
if(prob(20))
affected_mob.take_organ_damage(1)
if(prob(1))
affected_mob << "\red Your stomach hurts."
affected_mob << "<span class='warning'>Your stomach hurts.</span>"
if(prob(20))
affected_mob.adjustToxLoss(1)
affected_mob.updatehealth()
Expand Down
30 changes: 15 additions & 15 deletions code/datums/diseases/retrovirus.dm
Original file line number Diff line number Diff line change
Expand Up @@ -33,55 +33,55 @@
if(restcure)
/*
if(affected_mob.sleeping && prob(30)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(30)) //changed FROM prob(20) until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if (prob(8))
affected_mob << "\red Your head hurts."
affected_mob << "<span class='warning'>Your head hurts.</span>"
if (prob(9))
affected_mob << "You feel a tingling sensation in your chest."
if (prob(9))
affected_mob << "\red You feel angry."
affected_mob << "<span class='warning'>You feel angry.</span>"
if(2)
if(restcure)
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if (prob(8))
affected_mob << "\red Your skin feels loose."
affected_mob << "<span class='warning'>Your skin feels loose.</span>"
if (prob(10))
affected_mob << "You feel very strange."
if (prob(4))
affected_mob << "\red You feel a stabbing pain in your head!"
affected_mob << "<span class='warning'>You feel a stabbing pain in your head!</span>"
affected_mob.Paralyse(2)
if (prob(4))
affected_mob << "\red Your stomach churns."
affected_mob << "<span class='warning'>Your stomach churns.</span>"
if(3)
if(restcure)
/*
if(affected_mob.sleeping && prob(20)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if (prob(10))
affected_mob << "\red Your entire body vibrates."
affected_mob << "<span class='warning'>Your entire body vibrates.</span>"

if (prob(35))
if(prob(50)) scramble_dna(affected_mob, 1, 0, rand(15,45))
Expand All @@ -91,14 +91,14 @@
if(restcure)
/*
if(affected_mob.sleeping && prob(10)) //removed until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
*/
if(affected_mob.lying && prob(5)) //changed FROM prob(5) until sleeping is fixed
affected_mob << "\blue You feel better."
affected_mob << "<span class='notice'>You feel better.</span>"
cure()
return
if (prob(60))
if(prob(50)) scramble_dna(affected_mob, 1, 0, rand(50,75))
else scramble_dna(affected_mob, 0, 1, rand(50,75))
else scramble_dna(affected_mob, 0, 1, rand(50,75))
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