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#include <array> | ||
#include <cassert> | ||
#include <cstring> | ||
#include <filesystem> | ||
#include <fstream> | ||
#include <mutex> | ||
#include <string> | ||
#include <thread> | ||
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#include "ultramodern/error_handling.hpp" | ||
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#include "librecomp/files.hpp" | ||
#include "librecomp/game.hpp" | ||
#include "librecomp/recomp.h" | ||
#include "librecomp/save.hpp" | ||
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struct { | ||
std::array<char, 0x20000> save_buffer; | ||
std::thread saving_thread; | ||
moodycamel::LightweightSemaphore write_sempahore; | ||
std::mutex save_buffer_mutex; | ||
} save_context; | ||
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const std::u8string save_folder = u8"saves"; | ||
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extern std::filesystem::path config_path; | ||
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std::filesystem::path get_save_file_path() { | ||
return config_path / save_folder / (std::u8string{recomp::current_game_id()} + u8".bin"); | ||
} | ||
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void update_save_file() { | ||
bool saving_failed = false; | ||
{ | ||
std::ofstream save_file = recomp::open_output_file_with_backup(get_save_file_path(), std::ios_base::binary); | ||
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if (save_file.good()) { | ||
std::lock_guard lock{ save_context.save_buffer_mutex }; | ||
save_file.write(save_context.save_buffer.data(), save_context.save_buffer.size()); | ||
} | ||
else { | ||
saving_failed = true; | ||
} | ||
} | ||
if (!saving_failed) { | ||
saving_failed = !recomp::finalize_output_file_with_backup(get_save_file_path()); | ||
} | ||
if (saving_failed) { | ||
ultramodern::error_handling::message_box("Failed to write to the save file. Check your file permissions and whether the save folder has been moved to Dropbox or similar, as this can cause issues."); | ||
} | ||
} | ||
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extern std::atomic_bool exited; | ||
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void saving_thread_func(RDRAM_ARG1) { | ||
while (!exited) { | ||
bool save_buffer_updated = false; | ||
// Repeatedly wait for a new action to be sent. | ||
constexpr int64_t wait_time_microseconds = 10000; | ||
constexpr int max_actions = 128; | ||
int num_actions = 0; | ||
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// Wait up to the given timeout for a write to come in. Allow multiple writes to coalesce together into a single save. | ||
// Cap the number of coalesced writes to guarantee that the save buffer eventually gets written out to the file even if the game | ||
// is constantly sending writes. | ||
while (save_context.write_sempahore.wait(wait_time_microseconds) && num_actions < max_actions) { | ||
save_buffer_updated = true; | ||
num_actions++; | ||
} | ||
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// If an action came through that affected the save file, save the updated contents. | ||
if (save_buffer_updated) { | ||
update_save_file(); | ||
} | ||
} | ||
} | ||
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void recomp::save::write_ptr(const void* in, uint32_t offset, uint32_t count) { | ||
assert(offset + count < save_context.save_buffer.size()); | ||
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{ | ||
std::lock_guard lock { save_context.save_buffer_mutex }; | ||
memcpy(&save_context.save_buffer[offset], in, count); | ||
} | ||
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save_context.write_sempahore.signal(); | ||
} | ||
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void recomp::save::write(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count) { | ||
assert(offset + count < save_context.save_buffer.size()); | ||
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{ | ||
std::lock_guard lock { save_context.save_buffer_mutex }; | ||
for (uint32_t i = 0; i < count; i++) { | ||
save_context.save_buffer[offset + i] = MEM_B(i, rdram_address); | ||
} | ||
} | ||
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save_context.write_sempahore.signal(); | ||
} | ||
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void recomp::save::read(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count) { | ||
assert(offset + count < save_context.save_buffer.size()); | ||
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std::lock_guard lock { save_context.save_buffer_mutex }; | ||
for (size_t i = 0; i < count; i++) { | ||
MEM_B(i, rdram_address) = save_context.save_buffer[offset + i]; | ||
} | ||
} | ||
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void recomp::save::clear(uint32_t start, uint32_t size, char value) { | ||
assert(start + size < save_context.save_buffer.size()); | ||
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{ | ||
std::lock_guard lock { save_context.save_buffer_mutex }; | ||
std::fill_n(save_context.save_buffer.begin() + start, size, value); | ||
} | ||
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save_context.write_sempahore.signal(); | ||
} | ||
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void recomp::save::init(uint8_t *rdram) { | ||
std::filesystem::path save_file_path = get_save_file_path(); | ||
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// Ensure the save file directory exists. | ||
std::filesystem::create_directories(save_file_path.parent_path()); | ||
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// Read the save file if it exists. | ||
std::ifstream save_file = recomp::open_input_file_with_backup(save_file_path, std::ios_base::binary); | ||
if (save_file.good()) { | ||
save_file.read(save_context.save_buffer.data(), save_context.save_buffer.size()); | ||
} | ||
else { | ||
// Otherwise clear the save file to all zeroes. | ||
save_context.save_buffer.fill(0); | ||
} | ||
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save_context.saving_thread = std::thread{saving_thread_func, PASS_RDRAM}; | ||
} | ||
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void recomp::save::join_thread() { | ||
if (save_context.saving_thread.joinable()) { | ||
save_context.saving_thread.join(); | ||
} | ||
} |