Releases
v1.5
Fixed a bug that caused the emulator to pause forever without error screen
Fixed patching idle loops
Fixed loading SRM file names longer than 32 characters
Added optional Dynamic JSR, allowing each JSR to point to multiple banks
Fixed pushing return address via PHA when code is written to SRAM
Added button "Save & play" for faster testing on SNES emulator
Fixed various recompiler crashes
Fixed memory overflow during memory allocation
Added AOT optimization
Fixed black lines from appearing in the middle of the screen after recompiling
Added option to move stack outside of page 01
Removed updating and uploading unchanging unused sprites (no limit only)
Added option to customize the NES palette
Improved loop detection for PPUSTATUS ($2002)
Removed some outdated settings
Optimized non-native return address coupled with AOT compiled code
Added custom controller input
Fixed recompiling massive sub-routines (over 8 KB)
Fixed CHR ROM data allocation conflicts during conversion
Fixed changing nametable mirror to 1x1
Added auto-play for identifying where some of the code is
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