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v1.5

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@Myself086 Myself086 released this 23 May 19:48
· 148 commits to master since this release
  • Fixed a bug that caused the emulator to pause forever without error screen
  • Fixed patching idle loops
  • Fixed loading SRM file names longer than 32 characters
  • Added optional Dynamic JSR, allowing each JSR to point to multiple banks
  • Fixed pushing return address via PHA when code is written to SRAM
  • Added button "Save & play" for faster testing on SNES emulator
  • Fixed various recompiler crashes
  • Fixed memory overflow during memory allocation
  • Added AOT optimization
  • Fixed black lines from appearing in the middle of the screen after recompiling
  • Added option to move stack outside of page 01
  • Removed updating and uploading unchanging unused sprites (no limit only)
  • Added option to customize the NES palette
  • Improved loop detection for PPUSTATUS ($2002)
  • Removed some outdated settings
  • Optimized non-native return address coupled with AOT compiled code
  • Added custom controller input
  • Fixed recompiling massive sub-routines (over 8 KB)
  • Fixed CHR ROM data allocation conflicts during conversion
  • Fixed changing nametable mirror to 1x1
  • Added auto-play for identifying where some of the code is