Releases: MyroG/MyroP-s-Arcade-Machine
Releases · MyroG/MyroP-s-Arcade-Machine
v2.0.4 : Some minor improvements
- Layer changes, the game is now on the "IgnoreRaycast" layer to make sure the world doesn't interfere with the game.
- Minor physic changes of the suika game : Now each fruit has the same weight, this way smaller fruits can now more easily push bigger fruits.
- Small audio improvements
- If the "SharedScoreboard" prefab isn't added to the scene, there's now a default scoreboard.
If after importing the package, the Unity play mode breaks (which is something I experienced with certain SDK versions), you need to open a random CS file, and save it without changing anything, just to force UdonSharp to recompile all scripts (Another way would be to select a random .asset file and click on "Compile All UdonSharp Programs"), this issue is out of my control.
Thanks to @FairplexVR for his help.
v2.0.3 : Small QOL improvements
- When someone is playing, the game cannot be reset anymore, the joystick needs to be dropped first
- The game now automatically resets when someone else is grabbing the joystick.
- The joystick cannot be "stolen" anymore, basically when someone else is already holding the joystick, other players cannot pick it up
- Some minor changes how the "Game over" state is detected, it is a bit more forgiving now.
v2.0.2
v2.0.1
v2.0.0
v1.0.1
The new release of my arcade machine has a few improvements :
- Dropping the joystick now pauses the game instead of resetting it, dropping the joystick can happen if the player experiences controller issues, that's why I implemented a system that pauses the game instead of resetting it.
- If the player wants to reset the game, the player can do it by pressing on the red "Reset" button, which got added on the arcade machine.
- The game is now disabled by default and only gets turned on when the player gets closer to it, this is done with a trigger
- Design changes on the arcade machine, added emissive lights.