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Releases: MyroG/MyroP-s-Arcade-Machine

v2.0.4 : Some minor improvements

25 Jul 16:22
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  • Layer changes, the game is now on the "IgnoreRaycast" layer to make sure the world doesn't interfere with the game.
  • Minor physic changes of the suika game : Now each fruit has the same weight, this way smaller fruits can now more easily push bigger fruits.
  • Small audio improvements
  • If the "SharedScoreboard" prefab isn't added to the scene, there's now a default scoreboard.

If after importing the package, the Unity play mode breaks (which is something I experienced with certain SDK versions), you need to open a random CS file, and save it without changing anything, just to force UdonSharp to recompile all scripts (Another way would be to select a random .asset file and click on "Compile All UdonSharp Programs"), this issue is out of my control.

Thanks to @FairplexVR for his help.

v2.0.3 : Small QOL improvements

20 Jan 17:08
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  • When someone is playing, the game cannot be reset anymore, the joystick needs to be dropped first
  • The game now automatically resets when someone else is grabbing the joystick.
  • The joystick cannot be "stolen" anymore, basically when someone else is already holding the joystick, other players cannot pick it up
  • Some minor changes how the "Game over" state is detected, it is a bit more forgiving now.

v2.0.2

21 Dec 20:31
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This version fixes a few bugs:

  • Fixed the "Next fruit" picture not always showing the right texture.
  • Control improvements with the joystick.
  • Fixed audio not being spacialized.

v2.0.1

04 Dec 20:17
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This release fixes a log-spam issue, causing frame drops when the game was finished, this issue was especially noticeable on Quest.

v2.0.0

03 Dec 01:56
b290834
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This new version adds a brand new game : The melon game.

Make sure to read the README file for installation steps.

v1.0.1

21 Aug 18:45
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The new release of my arcade machine has a few improvements :

  • Dropping the joystick now pauses the game instead of resetting it, dropping the joystick can happen if the player experiences controller issues, that's why I implemented a system that pauses the game instead of resetting it.
  • If the player wants to reset the game, the player can do it by pressing on the red "Reset" button, which got added on the arcade machine.
  • The game is now disabled by default and only gets turned on when the player gets closer to it, this is done with a trigger
  • Design changes on the arcade machine, added emissive lights.

v1.0.0

15 Aug 19:21
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First release of the arcade machine.