Releases: MrVauxs/pf2e-jb2a-macros
Releases · MrVauxs/pf2e-jb2a-macros
1.10.2
1.10.1
1.10.0
- Added the following effects
- All Alchemical Bombs
- (Waiting for AA Update / Consideration) All Animal Instinct Strikes
- Shield Bash
- Scorching Ray
- Humanoid Form
- Illusory Disguise
- Lightning Bolt
- Possibly more that I forgot about
- Fixed Sneak Attack.
- Categorized everything into Compendium Folders. Requires Compendium Folders.
- Renamed few settings for consistency's sake.
- Changed the version settings to use strings and built-in Foundry version checker, rather than Integers.
- Added "at will" compatibility for Dimension Jumps. (#14)
1.9.2
- Added the following effects
- Unleash Psyche
- Unarmed Attack
- Effect Inspire Courage
- Effect Inspire Defense
- True Strike
- Drain Bonded Item
- Added a warning for users who don't have any JB2A module enabled.
- Added a notification saying if you updated to a version with a new autorec file available for download.
- Hopefully made the module.json V10 compatible (?)
Previews
Foundry_Virtual_Tabletop_HUuw01Kgzl.mp4
Drain.Bonded.Item.mp4
1.9.1
1.9.0
- Added "On Hit/Miss" Animations from PF2e Workbench
- Configurable in the Autorecognition Menu.
- You can also override it on per character basis by importing the Attack Animation Template of your choosing from the Actions compendium to your character sheet.
- A setting to disable it is provided, regardless of it existing in the Autorecognition Menu or not.
- A setting to have the "Miss" animations miss the target locations is also, provided. Don't know why you would want that though.
- Added the following effects (thanks @ Mother of God for most of these!):
- Moonlight Ray
- Searing Light
- Tanglefoot (Attack and Effect)
- Fire Ray
- Sudden Bolt
- Lay on Hands (Vs. Undead)
- Agonizing Despair
- See Invisibility
- Attack Animation Templates for the feature above
- Sound Burst
- Lingering Composition
- Effect Lay on Hands Vs. Undead
- Effect Lay on Hands
- Effect Incendiary Aura
- Stance Arcane Cascade
- Aura Protective Ward
- Effect Protective Ward
- Petrified
- Stance Mountain Stance
- Unconscious
- Wounded
- Quickened
- Restrained
- Prone
- Incapacitated
- Effect Mountain Stronghold
- Effect Marshals Aura
- Effect Panache
- Effect Overcharge
- Revamped Bless and Bane to work with PF2e Workbench Auras.
- Normal Casting and Effects are now temporary, rather than persistent.
Previews
Arcane.Cascade.webm
Foundry_Virtual_Tabletop_MBegZKKlBe.mp4
Foundry_Virtual_Tabletop_v2WTcCuG5w.mp4
1.8.1
1.8.0 - Equipment!
- Added CHANGELOG.md
- Switched Sneak Attack to active an Automated Animations entry than a macro.
- Added an "Equipment Changes" macro that triggers every time the itemUpdate hook is triggered. This allows to create "On Equip" and "On Invest" animations.
- On that note, Aeon Stones animations have been added. Invest a stone to have it floating around your token.
- Finished "Bardic Cantripry" macro, at least with the most common composition cantrips out there.
- Fixed "Dimension Jumps" macro to actually use the level of the spell being cast than the player's maximum spell level.
- This also marks the addition of the
pf2eJB2AMacros
flag, right now used to mark the level of the spell in a more accessible way.
- This also marks the addition of the
Previews: