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Releases: MrVauxs/pf2e-jb2a-macros

1.10.2

29 Aug 14:57
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  • Fixed how the module passes down targets to AA and Macros. (#17)
  • Added "Debug Mode" setting.

1.10.1

29 Aug 00:52
97dc58f
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  • Fixed Sneak Attack. For real this time.

1.10.0

28 Aug 17:01
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  • Added the following effects
    • All Alchemical Bombs
    • (Waiting for AA Update / Consideration) All Animal Instinct Strikes
    • Shield Bash
    • Scorching Ray
    • Humanoid Form
    • Illusory Disguise
    • Lightning Bolt
    • Possibly more that I forgot about
  • Fixed Sneak Attack.
  • Categorized everything into Compendium Folders. Requires Compendium Folders.
  • Renamed few settings for consistency's sake.
  • Changed the version settings to use strings and built-in Foundry version checker, rather than Integers.
  • Added "at will" compatibility for Dimension Jumps. (#14)

1.9.2

11 Aug 16:10
bdb9c68
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  • Added the following effects
    • Unleash Psyche
    • Unarmed Attack
    • Effect Inspire Courage
    • Effect Inspire Defense
    • True Strike
    • Drain Bonded Item
  • Added a warning for users who don't have any JB2A module enabled.
  • Added a notification saying if you updated to a version with a new autorec file available for download.
  • Hopefully made the module.json V10 compatible (?)

Previews

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Foundry_Virtual_Tabletop_HUuw01Kgzl.mp4
Drain.Bonded.Item.mp4

1.9.1

03 Aug 17:32
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  • Fixed the broken Shield effect and the lack of Mage Armor effect

1.9.0

03 Aug 15:11
062c1df
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  • Added "On Hit/Miss" Animations from PF2e Workbench
    • Configurable in the Autorecognition Menu.
    • You can also override it on per character basis by importing the Attack Animation Template of your choosing from the Actions compendium to your character sheet.
    • A setting to disable it is provided, regardless of it existing in the Autorecognition Menu or not.
    • A setting to have the "Miss" animations miss the target locations is also, provided. Don't know why you would want that though.
  • Added the following effects (thanks @ Mother of God for most of these!):
    • Moonlight Ray
    • Searing Light
    • Tanglefoot (Attack and Effect)
    • Fire Ray
    • Sudden Bolt
    • Lay on Hands (Vs. Undead)
    • Agonizing Despair
    • See Invisibility
    • Attack Animation Templates for the feature above
    • Sound Burst
    • Lingering Composition
    • Effect Lay on Hands Vs. Undead
    • Effect Lay on Hands
    • Effect Incendiary Aura
    • Stance Arcane Cascade
    • Aura Protective Ward
    • Effect Protective Ward
    • Petrified
    • Stance Mountain Stance
    • Unconscious
    • Wounded
    • Quickened
    • Restrained
    • Prone
    • Incapacitated
    • Effect Mountain Stronghold
    • Effect Marshals Aura
    • Effect Panache
    • Effect Overcharge
  • Revamped Bless and Bane to work with PF2e Workbench Auras.
    • Normal Casting and Effects are now temporary, rather than persistent.

Previews

Arcane.Cascade.webm
Foundry_Virtual_Tabletop_MBegZKKlBe.mp4
Foundry_Virtual_Tabletop_v2WTcCuG5w.mp4

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1.8.1

30 Jul 21:05
4fd5e1f
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  • Adjusted Heal, Harm, Bane, and Bless to PF2e v3.13.X
  • Added Marshal's Aura

1.8.0 - Equipment!

24 Jul 15:33
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  • Added CHANGELOG.md
  • Switched Sneak Attack to active an Automated Animations entry than a macro.
  • Added an "Equipment Changes" macro that triggers every time the itemUpdate hook is triggered. This allows to create "On Equip" and "On Invest" animations.
  • On that note, Aeon Stones animations have been added. Invest a stone to have it floating around your token.
  • Finished "Bardic Cantripry" macro, at least with the most common composition cantrips out there.
  • Fixed "Dimension Jumps" macro to actually use the level of the spell being cast than the player's maximum spell level.
    • This also marks the addition of the pf2eJB2AMacros flag, right now used to mark the level of the spell in a more accessible way.

Previews:

Chaos.Emeralds.mp4
Foundry_Virtual_Tabletop_kRuCuvZwGS.mp4

1.7.8

16 Jul 15:33
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  • Fixed error on lack of fire animation in Persistent Conditions macro (thanks @ Michael_B)
    • (There is no animation as the default is them being on fire already, and there's no real "fire bursts" assets outside of fireball)

1.7.7

16 Jul 15:05
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  • Fixed bug relating to "Use Local Macros" setting. (Thanks @ Micheal_B)