Releases: MrVauxs/pf2e-jb2a-macros
Releases · MrVauxs/pf2e-jb2a-macros
1.12.0 "Extemporaneous"
- Added
.tieToDocuments()
to Active Effect animations. - Added the following effects (thanks Octavio#2519 for suggesting a bunch of these):
- Shocking Grasp
- Force Fang
- Shooting Star
- Sterling Dynamo
- Sudden Charge
- Polar Ray
- Air Walk (Extempore Effect)
- Alarm
- Athletic Rush (Spell and Effect)
- Dying
- Drained
- Antimagic Field
- Entangle
- Storm of Vengeance
- Vomit Swarm
- Beak
- Longsword (seriously how long has it not been there?)
- Unarmed
- Talon
- Dimensional Anchor (Spell and Extempore Effect)
- Endure Elements (Spell and Extempore Effect)
- Energy Aegis (Effect)
- Feather Fall (Extempore Effect)
- Fly (Extempore Effect)
- Foresight (Spell and Extempore Effect)
- Glyph of Warding
- Heroism (Extempore Effect)
- Needle of Vengeance (Extempore Effect)
- Mask of Terror
- Impaling Spike
- Implosion
- Prestidigitation
- Needle of Vengeance (Extempore Effect)
- Resilient Sphere (Extempore Effect)
- Prestidigitation
- Read Aura
- Regenerate
- Restoration
- Sanctuary (Extempore Effect)
- Shatter
- Sleep
- Unconscious (Changed it to Sleep symbol animation)
- Soothe
- Veil of Confidence (Extempore Effect)
- Summon [...]
- Animal
- Construct
- Fey
- Plant or Fungus
- Elemental
- Anarch
- Axiom
- Celestial
- Dragon
- Entity
- Fiend
- Giant
- Dancing Lights (Revamped to use the above Summon effect)
- [...] Stance
- Crane
- Dragon
- Gorilla
- Mountain
- Rain of Embers
- Reflective Ripple
- Stoked Flame
- Stumbling
- Tiger
- Wolf
- Cobra
- Ironblood
- Tangled Forest
- Removed Mountain Stance effect to make Falling Stone attacks work.
- Fixed Tanglefoot effect.
- Fixed a bunch of deprecation / compatibility warnings (thanks @surged20).
Known Issues
- The player may not be able to Dismiss creatures they summoned. They can remedy that by turning "Dismiss button scope" Warp Gate setting to "All owned tokens". Note that this also makes them able to dismiss themselves!
- When summoning certain creatures, they have floating text deducting their HP.
- When summoning more than one creature, they spawn on top of each other. See this issue.
- When summoning anything that isn't Medium, they scale from Medium to their size instead of spawning in proper size from the beginning.
- This also causes larger creatures to have a "missing hitbox", only allowing their upper left corner to be selected. This can be fixed on a map refresh.
- Due to lack of PDF to Foundry module in V10, it has not been tested whether the summons include the token images it creates. There is a chance they don't.
This release includes "Only New Stuff" autorec. While you will need to manually adjust removals, you can now simply merge this new json instead of having to overwrite your entire Autorecognition Menu. This message won't be present on next releases, as it's just there to inform you of the new feature.
1.11.4
1.11.3
1.11.2
- Adjusted Animal Instinct macro to work with AA implementation
- Added / Changed the following effects:
- Improved Firearm effects (thanks @Janonas)
- Burning Hands (made it an actually 45 degree cone)
- Chilling Spray
- Color Spray
- Dazzling Flash
- Pummeling Rubble
- Rejevunating Flames
- Shockwave
- Spray of Stars
- Cone of Cold
- Feral Shades
- Removed Invisibility effect
- Moved certain setting changes from
renderSettings
hook toready
hook - Removed the Import pop-up in favour of an incoming Summoning Macros system
This release is the first one to include "Only New Stuff" autorec. While you will need to manually adjust removals, you can now simply merge this new json instead of having to overwrite your entire Autorecognition Menu.
1.11.1
1.11.0
- Updated all macros with the following:
- Compatible with Sequencer 2.2.0 and beyond
- Compatible with Foundry V10
- The default for macros is now playable standalone, only a few are still unusable without AA (mainly conglomerations of a lot of individual effects which will be later split down the line)
- Made Aura animations compatible with Update Aura Macro from PF2e Workbench... once the pull request is accepted
- Added token scale setting to the module settings, which determines what size the effects should be for small tokens.
Disabled when PF2e's "Scale tokens according to size" setting is enabled.
Default is 0.8, goes from 0.2 to 3.0 (as usual token config allows).
This update contains no updates to the autorecognition file.
1.10.6
1.10.5
1.10.4
1.10.3 - "Don't code when your brain's melted" Edition
- Fixed the module breaking on startup.
- Fixed the module not telling you updated.