1.7.6 a.k.a. "Just Push so There's Something" Edition
- Added Sneak Attack and Persistent Damage macros which do not use AA but an in-house method to detect when to be played.
- This peculiarity also means that in order to have users be able to modify those animations without the module deleting their efforts upon an update, a new setting has been added, causing the module to instead play macros from your World than the Compendium.
Note that this applies to ALL macros using this method, so you'll need both Persistent Conditions AND Sneak Attack macros imported to your world for them to properly work with this setting, even if only one of them is modified. - Persistent Damage requires the PF2E Persistent Damage module
- This peculiarity also means that in order to have users be able to modify those animations without the module deleting their efforts upon an update, a new setting has been added, causing the module to instead play macros from your World than the Compendium.
- Added plenty of condition animations
- Added Various Teleportation animations to most if not all spells which teleport the player
- Fixed #5
- Fixed an issue with Heal and Harm spells having invalid damaging animations
- Added Guidance Immunity
Previews: