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New Tutorial #674
New Tutorial #674
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I actually had a chance to try this out and that is nice ! Probably even moreso from this being the first time in ages I've managed to run the game and see various new stuff like UI improvements :-) Could get through the tutorial quite well, and the waypoint + tagging a convenient nearby asteroid with one in particular seemed impressive. Although I set a waypoint some distance away then when I flew there had enemies trying to get in the way of trying the step of shooting an asteroid. I wonder if it would make sense to have an earlier step before leaving the station that tags one of the nearby newbie enemies just so you can get through that part first? When I got to the point of opening my inventory and to "select an equipped weapon" no less than 4 inventory items highlighted, the three actual equipped things (blaster, shield, armor) as well as a Pirate Plasma Gun I picked up. I might have missed a spot on what to do to start a section, maybe the section headers should have a "Press [something] to continue" ? For "All ships are equipped with up to two weapon mounts" maybe "Ships may be equipped with up to two weapon mounts" sounds better? By the time section 7 started on shops the game crashed :-) I had ended up on a planet.
On a related note I got Jenkins up and running to build PRs again but it fails on this one with what may be a legit issue - the Thank you for keeping this alive! This was the first thing I cloned and tested in ages ! |
I think this is ready now. I have not included everything I planned, as I felt that the tutorial should only cover the basics and the rest could be explored by the player. It could possibly be shortened some more even. It's in a playable stable for Keyboard, Keyboard+Mouse and Controller inputs. Android should work as well but it's not been tested as much. |
Also removed some incorrect information regarding weapon mounts. This may have fixed a crash regarding flying to planetary station in the station purchasing step.
Fixed item equipped check. In the waypoint creation step, only waypoints placed near the player are accepted.
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Description
This pull request updates the existing tutorial with new content. It completely replaces the previous tutorial code with a more structured approach. It is not currently expandable at runtime but has been designed to make this easier in the future.
The new tutorial covers:
You can find the original concept here.
Testing
Tutorial
from the main menu.Outstanding Work
Add additional visualisations to assist with learning ship controlsExplain the structure of the map better?Discuss factions briefly (maybe mentioning theZ
shortcut)TutorialManager
classNotes