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improvement: textures scale to size #551
improvement: textures scale to size #551
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More of a stray thought than important here, but we had talked about this on Discord recently, with the move from an
Invisible
component to a boolean insideRenderable
- one thing I forgot to mention as a nice benefit to having more components is being able to filter on them in the@ReceiveEvent
which is a nice way to avoid if statements and keep the handlers simple.However, in this case being invisible would be the less likely case, it would seem, and we can't test for "Renderable, Position, and Size, but not Invisible" in the annotation anyway 🤔 Hmm, wonder if that would be useful to have. That then might make one think about whether there should be a a
Visible
component instead but ... then that's essentiallyRenderable
. ECS: A different bicycle than OOP, but both still fall over at times ;-)There was a problem hiding this comment.
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I definitely hear the benefits of booleans in a component and of having separate components. Maybe you can talk about it with @immortius :)