Mountea Inventory & Equipment is an Open-source Mountea Framework Unreal Engine tool for easy inventory management with flexible interactions.
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Colour | Explanation |
---|---|
π© | Supported |
π¨ | WIP |
πͺ | Deprecated (abandoned) |
π₯ | Partially supported (Epic Games Policies) |
Engine Version | Plugin Version | Support |
---|---|---|
UE 4.26 | - | πͺ |
UE 4.27 | - | πͺ |
UE 5.00 | 0.0.0.1 | π¨ |
UE 5.1 | 0.0.0.1 | π¨ |
Import Data Tables, use Data Tables to define Items. Easy to manage system with extreme flexibility.
In-line editable configuration with the ability to extend logic in Blueprints.
Multiple tools aiming at as easy as possible management, simple management and data composition.
In-line editable configuration with the ability to extend logic in Blueprints.
Each Action represents a logic that can be performed for each Item from the selected Category. For example, Apples can be Consumed, Keys can be Used etc. Each Action can be shown from the in-game context menu and the visibility can be adjusted using theDisplayAction
function, which can be overridden per Action type.
Download the plugin (either from Releases or from Marketplace). For a more detailed guide take a look at the Wiki page.
- Download the branch release you are interested in
- Instal the plugin to your Game Project (within /Plugin folder)
- Master: A master branch, should always be relevant to the most current Engine version and stable.
- Version Branch: A stable branch for specified Engine version.
- Version Brach_Dev: A development branch for a specified Engine version.