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# `a_star` - [[ini-desc: a_star]] | ||
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[[toc: a_star]] | ||
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[[doc: a_star::a_star]] | ||
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## Features | ||
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[[uml: a_star | format: svg, mentities: a_star::Node;a_star::Link;a_star::Graph;a_star::AStarPath;a_star::PathContext;a_star::ConstantPathContext;a_star::WeightedPathContext;a_star::WeightedLink;a_star::TargetCondition]] | ||
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[[features: a_star | mentities: a_star::Node;a_star::Link;a_star::Graph;a_star::AStarPath;a_star::PathContext;a_star::ConstantPathContext;a_star::WeightedPathContext;a_star::WeightedLink;a_star::TargetCondition;a_star::NamedNode;a_star::PositionedNamedNode;a_star::PositionedLink;a_star::PositionPathContext]] | ||
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## Running the tests | ||
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Run the nitunit automated tests with the following command: | ||
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[[testing: a_star]] | ||
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## Authors | ||
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This project is maintained by [[ini-maintainer: a_star]]. |
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# `a_star` - A* pathfinding in graphs | ||
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* [Features](#Features) | ||
* [Running the tests](#Running-the-tests) | ||
* [Authors](#Authors) | ||
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A single graph may have different properties according to the `PathContext` used | ||
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Usage: | ||
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~~~ | ||
# Weighted graph (letters are nodes, digits are weights): | ||
# | ||
# a -2- b | ||
# / / | ||
# 3 1 | ||
# / / | ||
# c -3- d -8- e | ||
# | ||
var graph = new Graph[Node,WeightedLink] | ||
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var na = new Node(graph) | ||
var nb = new Node(graph) | ||
var nc = new Node(graph) | ||
var nd = new Node(graph) | ||
var ne = new Node(graph) | ||
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var lab = new WeightedLink(graph, na, nb, 2) | ||
var lac = new WeightedLink(graph, na, nc, 3) | ||
var lbd = new WeightedLink(graph, nb, nd, 1) | ||
var lcd = new WeightedLink(graph, nc, nd, 3) | ||
var lde = new WeightedLink(graph, nd, ne, 8) | ||
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var context = new WeightedPathContext(graph) | ||
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var path = na.path_to(ne, 100, context) | ||
assert path != null else print "No possible path" | ||
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assert path.step == nb | ||
assert path.step == nd | ||
assert path.step == ne | ||
assert path.at_end_of_path | ||
~~~ | ||
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## Features | ||
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![Diagram for `a_star`](uml-a_star.svg) | ||
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* `AStarPath` - Result from path finding and a walkable path | ||
* `ConstantPathContext` - Simple context with constant cost on each links | ||
* `Graph` - General graph | ||
* `Link` - Link between two nodes and associated to a graph | ||
* `NamedNode` - Simple node with a name | ||
* `Node` - General graph node | ||
* `PathContext` - Context related to an evocation of pathfinding | ||
* `PositionPathContext` - Context for a graph with positions | ||
* `PositionedLink` - Link for nodes with a position | ||
* `PositionedNamedNode` - Node with a name and position | ||
* `TargetCondition` - Advanced path conditions with customizable accept states | ||
* `WeightedLink` - A `Link` with a `weight` | ||
* `WeightedPathContext` - A `PathContext` for graphs with `WeightedLink` | ||
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## Running the tests | ||
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Run the nitunit automated tests with the following command: | ||
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~~~bash | ||
nitunit . | ||
~~~ | ||
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## Authors | ||
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This project is maintained by **Alexis Laferrière <mailto:[email protected]>**. |
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# `actors` - [[ini-desc: actors]] | ||
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Example from `actors::agent_simulation`: | ||
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[[code: actors::agent_simulation]] | ||
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## Features | ||
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[[features: actors | mentities: actors::Actor;actors::Mailbox;actors::Message;actors::Proxy;actors::ShutDownMessage;actors::Future;actors::SynchronizedCounter;actors::ActorClockAgent;actors::ActorAgent;actors::MessageClockAgent;actors::ClockAgentMessagenb_steps;actors::ClockAgentMessageagents;actors::ClockAgentMessagenb_finished;actors::ClockAgentMessagedo_step;actors::ClockAgentMessagefinished_step;actors::MessageAgent;actors::AgentMessagedo_step;actors::AgentMessageend_step;actors::AgentMessageothers;actors::AgentMessagecount;actors::AgentMessagegreet;actors::AgentMessagegreet_back;actors::ProxyClockAgent;actors::ProxyAgent;actors::ActorCreature;actors::MessageCreature;actors::CreatureMessageplace;actors::CreatureMessagecolor;actors::CreatureMessageid;actors::CreatureMessagecount;actors::CreatureMessagesamecount;actors::CreatureMessagerun;actors::CreatureMessageto_string;actors::ProxyCreature;actors::ActorFannkuchRedux;actors::MessageFannkuchRedux;actors::FannkuchReduxMessagep;actors::FannkuchReduxMessagepp;actors::FannkuchReduxMessagecount;actors::FannkuchReduxMessageprint_p;actors::FannkuchReduxMessagefirst_permutation;actors::FannkuchReduxMessagenext_permutation;actors::FannkuchReduxMessagecount_flips;actors::FannkuchReduxMessagerun_task;actors::FannkuchReduxMessagerun;actors::ProxyFannkuchRedux;actors::ActorWorker;actors::MessageWorker;actors::WorkerMessageget_byte;actors::WorkerMessageput_line;actors::WorkerMessagework;actors::ProxyWorker;actors::ActorA;actors::MessageA;actors::AMessagefoo;actors::AMessagebar;actors::ProxyA;actors::ActorThreadRing;actors::MessageThreadRing;actors::ThreadRingMessageid;actors::ThreadRingMessagenext;actors::ThreadRingMessagesend_token;actors::ProxyThreadRing]] | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. est-ce vraiment maintenable une telle liste? |
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## Authors | ||
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This project is maintained by [[ini-maintainer: actors]]. |
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# Nit Actor Model | ||
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This group introduces the `actors` module which contains the abstraction of a Nit Actor Model, | ||
based on Celluloid (https://github.com/celluloid/celluloid). | ||
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## What is an actor ? | ||
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An actor is an entity which receives messages and does some kind of computation based on it. | ||
An actor has a mailbox in which it receives its messages, and process them one at a time. | ||
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## `actor` annotation | ||
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The `actors` module introduces the annotation `actor` which is to be used on classes. | ||
This annotation transform a normal Nit class into an actor. | ||
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In practice, it adds a new property `async` to the annotated class. | ||
When using `async` on your annotated class, this means that you want your calls to be asynchronous, | ||
executed by the actor. | ||
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For instance, if you call `a.async.foo` and `foo` doesn't have a return value, it will send | ||
a message to the mailbox of the actor attached to `a` which will process it asynchronously. | ||
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On the other hand, if you call `a.async.bar` and `bar` returns an`Int`, it will still send | ||
a message to the actor, but you'll get a `Future[Int]` to be able to retrieve the value. | ||
When using `join` on the future, the calling thread will wait until the value of the future is set. | ||
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## Managing actors | ||
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When you annotate a class with `actor` and create an instance of it with `new`, the actor is not | ||
automatically created (which means you can completely skip the use of the actors if you | ||
don't need them for a specific program). | ||
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The `async` added property is actually created lazily when you use it. | ||
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Actors are not automatically garbage collected, but you have solutions to terminate them | ||
if you need to. For this, you need to use the `async` property of your annotated class : | ||
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* `async.terminate` sends a shutdown message to the actor telling him to stop, so he'll finish | ||
processing every other messages in his mailbox before terminating properly. Every other messages sent | ||
to this actor after he received the shutdown message won't be processed. | ||
* `async.terminate_now` sends a shutdown message too, but this time it places it first, so | ||
if the actor is processing one message now, the next one will be the shutdown message, discarding | ||
every messages in its mailbox. | ||
* `async.wait_termination` wait for the actor to terminate properly. This call is synchronous. | ||
* `async.kill`. If you really need this actor to stop, without any regards of what he was doing | ||
or in which state he'll leave the memory, you can with this call. it's synchronous but not really | ||
blocking, since it's direcly canceling the native pthread associated to the actor. | ||
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For now, there isn't any mecanism to recreate and actor after it was terminated. | ||
Sending messages after terminating it results in unspecified behaviour. | ||
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## Waiting for all actors to finish processing | ||
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Let's imagine you create a whole bunch of actors and make them do things asynchronously from the main thread. | ||
You don't want your program to exit right after giving work to your actors. | ||
To prevent that, we added a mecanism that waits before all your actors finished all their messages | ||
before quitting. | ||
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It's materialized by the `active_actors` property added to `Sys` which is a `ReverseBlockingQueue`. | ||
In short, the `is_empty` method on this list is blocking until the list is effectively empty. | ||
When every actors finished working, and we're sure they won't even send another message to another | ||
actor, `active_actors` is empty. | ||
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You can use this property as a mean of synchronisation in some specific cases (for example if you're | ||
using actors for fork/join parallelism instead of concurrency). | ||
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## Examples | ||
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You can find example of differents small programs implemented with Nit actors in the `examples` | ||
directory. For a really simple example, you can check `examples/simple`. | ||
# `actors` - Nit Actor Model | ||
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Example from `actors::agent_simulation`: | ||
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~~~ | ||
# a "Framework" to make Multi-Agent Simulations in Nit | ||
module agent_simulation is example, no_warning("missing-doc") | ||
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import actors | ||
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# Master of the simulation, it initiates the steps and waits for them to terminate | ||
class ClockAgent | ||
actor | ||
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# Number of steps to do in the simulation | ||
var nb_steps: Int | ||
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# List of Agents in the simulation | ||
var agents: Array[Agent] | ||
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# Number of agents that finished their step | ||
var nb_finished = 0 | ||
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fun do_step do | ||
for a in agents do a.async.do_step | ||
nb_steps -= 1 | ||
end | ||
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fun finished_step do | ||
nb_finished += 1 | ||
if nb_finished == agents.length then | ||
nb_finished = 0 | ||
if nb_steps != 0 then async.do_step | ||
end | ||
end | ||
end | ||
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class Agent | ||
actor | ||
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# Doing a step in the simulation | ||
fun do_step do | ||
end | ||
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fun end_step do clock_agent.async.finished_step | ||
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end | ||
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redef class Sys | ||
var clock_agent: ClockAgent is noautoinit,writable | ||
end | ||
~~~ | ||
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## Features | ||
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* `AMessagebar` | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. La liste est pas utile |
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* `AMessagefoo` | ||
* `Actor` - Abstraction of an actor | ||
* `ActorA` - ###################### Actor classes ######################### | ||
* `ActorAgent` | ||
* `ActorClockAgent` - ###################### Actor classes ######################### | ||
* `ActorCreature` - ###################### Actor classes ######################### | ||
* `ActorFannkuchRedux` - ###################### Actor classes ######################### | ||
* `ActorThreadRing` - ###################### Actor classes ######################### | ||
* `ActorWorker` - ###################### Actor classes ######################### | ||
* `AgentMessagecount` | ||
* `AgentMessagedo_step` | ||
* `AgentMessageend_step` | ||
* `AgentMessagegreet` | ||
* `AgentMessagegreet_back` | ||
* `AgentMessageothers` - ###################### Redef classes ######################### | ||
* `ClockAgentMessageagents` | ||
* `ClockAgentMessagedo_step` | ||
* `ClockAgentMessagefinished_step` | ||
* `ClockAgentMessagenb_finished` | ||
* `ClockAgentMessagenb_steps` | ||
* `CreatureMessagecolor` | ||
* `CreatureMessagecount` | ||
* `CreatureMessageid` | ||
* `CreatureMessageplace` | ||
* `CreatureMessagerun` | ||
* `CreatureMessagesamecount` | ||
* `CreatureMessageto_string` | ||
* `FannkuchReduxMessagecount` | ||
* `FannkuchReduxMessagecount_flips` | ||
* `FannkuchReduxMessagefirst_permutation` | ||
* `FannkuchReduxMessagenext_permutation` | ||
* `FannkuchReduxMessagep` | ||
* `FannkuchReduxMessagepp` | ||
* `FannkuchReduxMessageprint_p` | ||
* `FannkuchReduxMessagerun` | ||
* `FannkuchReduxMessagerun_task` | ||
* `Future` - The promise of a value which will be set asynchronously | ||
* `Mailbox` - A Blocking queue implemented from a `ConcurrentList` | ||
* `Message` - A Message received by a Mailbox | ||
* `MessageA` - ###################### Messages classes ###################### | ||
* `MessageAgent` | ||
* `MessageClockAgent` - ###################### Messages classes ###################### | ||
* `MessageCreature` - ###################### Messages classes ###################### | ||
* `MessageFannkuchRedux` - ###################### Messages classes ###################### | ||
* `MessageThreadRing` - ###################### Messages classes ###################### | ||
* `MessageWorker` - ###################### Messages classes ###################### | ||
* `Proxy` - Abstraction of proxies for threaded actors | ||
* `ProxyA` | ||
* `ProxyAgent` | ||
* `ProxyClockAgent` | ||
* `ProxyCreature` | ||
* `ProxyFannkuchRedux` | ||
* `ProxyThreadRing` | ||
* `ProxyWorker` | ||
* `ShutDownMessage` - A Message to Rule them all... properly shutdown an Actor | ||
* `SynchronizedCounter` - A counter on which threads can wait until its value is 0 | ||
* `ThreadRingMessageid` | ||
* `ThreadRingMessagenext` | ||
* `ThreadRingMessagesend_token` | ||
* `WorkerMessageget_byte` | ||
* `WorkerMessageput_line` | ||
* `WorkerMessagework` | ||
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## Authors | ||
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This project is maintained by **Romain Chanoir <mailto:[email protected]>**. |
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# `ai` - [[ini-desc: ai]] | ||
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[[toc: ai]] | ||
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## Features | ||
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[[uml: ai | format: svg, mentities: ai::ai;ai::backtrack;ai::search]] | ||
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### `backtrack` - Basic framework for active backtrack solver | ||
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[[doc: ai::backtrack | no-synopsis]] | ||
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Example from `ai::queens`: | ||
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[[code: ai::queens]] | ||
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### `search` - Basic framework for search problems and solver. | ||
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[[doc: ai::search | no-synopsis]] | ||
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Example from `ai::puzzle`: | ||
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[[code: ai::puzzle]] | ||
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## Authors | ||
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This project is maintained by [[ini-maintainer: ai]]. |
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pourquoi cette phrase ici