Demo of using the Modding Framework
for Fallout 1
The goal is for Fallout 1 to have two available languages for authoring mods:
- C++
- Lua
Soon...
-
Events
- Game system start
- New game start
- Load game
- Save game
- Enter new map
- Item picked up
- Item dropped
-
Things you can do...
- Change player name/age
- Change player stats
- Modify player's inventory
One day...
-
Scripting Engine
- Invoke script functions
- Hook script function calls
- Implement new script functions
-
And...
- Actually useful things...